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Wahyudi Rahmat; R. Lina Tiawati; R. Kunjana Rahardi; Saaduddin Saaduddin – Journal of Pedagogical Research, 2024
Exploring and adapting learning development has been fascinating in recent decades. One is project-based online intercultural collaborative learning for international BIPA students in Thailand. Two simultaneous project-based learning classes are used in the quasi-experimental investigation. Indonesian students collaborate online in experimental…
Descriptors: Foreign Students, Electronic Learning, Cooperation, Foreign Countries
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Kristina N. Randall; Simone E. Adams; Abigail A. Allen – Journal of Research on Technology in Education, 2024
Pear Deck is an online active learning presentation tool designed to aid teachers in creating impactful lessons. As higher education continues to evolve by implementing various course formats, there is a great need to discover which technology tools have the potential to increase student engagement. In this qualitative study, the authors examine…
Descriptors: Preservice Teachers, Teacher Participation, Electronic Learning, Lesson Plans
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Sullivan, Patrick – International Journal of Mathematical Education in Science and Technology, 2022
A significant challenge of pandemic teaching was creating active small group learning experiences in a synchronous online learning environment. Efforts to address this challenge led to an instructional process, using multiple Google Apps, that was not only effective in an online setting, but has the potential to improve seated small group…
Descriptors: Active Learning, Synchronous Communication, Electronic Learning, Educational Technology
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Segun Michael Ojetunde; Umesh Ramnarain; Timothy Teo – Educational Media International, 2025
The acceptance of Fourth Industrial Revolution technology for teaching and learning during the pandemic lockdown suggests that a significant portion of educational interactions will shift online shortly. However, the suitability of this technology for inquiry-based learning requires further investigation. This study aimed to assess the…
Descriptors: Educational Technology, Active Learning, Inquiry, Technological Advancement
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Janine Arantes – Policy Futures in Education, 2024
There has been a policy push in K-12 educational settings towards personalized learning in the last decade. Commercial platforms and learning designers have responded, offering learning tools to support teaching and learning through data-driven insights and recommendations. Trending towards the augmentation or replacing human teachers with…
Descriptors: Educational Policy, Individualized Instruction, Elementary Secondary Education, Electronic Learning
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Al Mulhim, Ensaf Nasser – Turkish Online Journal of Distance Education, 2023
Technology has invaded all spheres of life, including education and providing a lot of facilities. It has played a great role in managing education during the coronavirus disease (COVID-19) crisis. However, technology might prove detrimental if there is too much of it which may negatively affect its users in some way. This study aimed to…
Descriptors: Educational Technology, Fatigue (Biology), COVID-19, Pandemics
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Ahmad Fauzi Hendratmoko; Madlazim Madlazim; Wahono Widodo; I Gusti Made Sanjaya – Turkish Online Journal of Distance Education, 2023
Scientific argumentation is a higher-order thinking skill that is a major focus in education in the 21st century. This is a skill that plays an important role in knowledge construction which in reality is rarely implemented in science learning. The facts show that most students have low scientific argumentation skills and still need to be…
Descriptors: Active Learning, Inquiry, Electronic Learning, Influences
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Robert J. Perkins; Brian P. Woods – Journal of Chemical Education, 2023
This report offers technical guidance and encouragement for any instructor or department looking to produce valuable, high-quality Lightboard teaching videos under space and budget constraints. Lightboards were introduced in a chemical education setting around 2015 as a presentation setup that allowed the presenter to speak face-to-face to their…
Descriptors: Offices (Facilities), Lecture Method, Video Technology, Learner Engagement
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Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Crosling, Glenda; Lee, Angela Siew Hoong; Passey, Don; Azizan, Siti Norbaya – Journal of Educators Online, 2023
Blended learning (BL) tools are increasingly used in higher education (HE) due to global technological advancements. BL tools for this study are online tools integrated with face-to-face teaching that support program management and expedite some educational processes like assignment submission. Importantly, BL can enhance the development of…
Descriptors: Use Studies, Blended Learning, Electronic Learning, Educational Technology
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Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
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