Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 8 |
| Since 2007 (last 20 years) | 14 |
Descriptor
| Computer Simulation | 18 |
| Discovery Learning | 18 |
| Educational Technology | 18 |
| Teaching Methods | 9 |
| Foreign Countries | 7 |
| Instructional Design | 7 |
| Technology Uses in Education | 5 |
| Artificial Intelligence | 3 |
| Computer Assisted Instruction | 3 |
| Computer Software | 3 |
| Ecology | 3 |
| More ▼ | |
Source
Author
| Achille Tarsitano | 1 |
| Alessandra Ruggeri | 1 |
| Allen, Bradford D. | 1 |
| Anna Maria Billi | 1 |
| Antonietta Fazio | 1 |
| Bailey, Liston | 1 |
| Bidarra, Jose | 1 |
| Bojan Tomic | 1 |
| Brian Helmuth | 1 |
| Byman, Jenny | 1 |
| Capelo, Carlos | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 14 |
| Reports - Research | 10 |
| Reports - Descriptive | 6 |
| Speeches/Meeting Papers | 2 |
| Collected Works - Proceedings | 1 |
| Information Analyses | 1 |
| Opinion Papers | 1 |
Education Level
| Elementary Education | 3 |
| High Schools | 3 |
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Secondary Education | 3 |
| Elementary Secondary Education | 2 |
| Grade 10 | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| More ▼ | |
Audience
Location
| Italy | 2 |
| Portugal | 2 |
| Africa | 1 |
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Finland | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Irene Neri; Laura Cercenelli; Massimo Marcuccio; Simone Lodi; Foteini-Dionysia Koufi; Antonietta Fazio; Maria Vittoria Marvi; Emanuela Marcelli; Anna Maria Billi; Alessandra Ruggeri; Achille Tarsitano; Lucia Manzoli; Giovanni Badiali; Stefano Ratti – Anatomical Sciences Education, 2024
Anatomical education is pivotal for medical students, and innovative technologies like augmented reality (AR) are transforming the field. This study aimed to enhance the interactive features of the "AEducAR" prototype, an AR tool developed by the University of Bologna, and explore its impact on human anatomy learning process in 130…
Descriptors: Anatomy, Medical Education, Human Body, Computer Simulation
Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Kumpulainen, Kristiina; Wong, Chin-Chin; Byman, Jenny; Renlund, Jenny; Vadeboncoeur, Jennifer A. – Journal of Environmental Education, 2023
In this study we investigated how augmented storying fosters children's ecological imagination. Augmented storying couples culturally-based nature stories embedded in augmented storytelling technology with children's own mobile and multimodal storying activities outdoors in local ecologies. The study took place during a four-month,…
Descriptors: Story Telling, Environmental Education, Outdoor Education, Ecology
Capelo, Carlos; Pereira, Renato – International Association for Development of the Information Society, 2021
Simulation-based learning environments have been proposed by researchers, as educational tools to support learning in complex business systems. However, studies have evidenced that subjects may nevertheless have great difficulty understanding and managing dynamic systems. Previous research has revealed positive learning and performance effects of…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Nix, Rebekah K. – Online Submission, 2018
Twenty years after its first application, the Integrated Science Learning Environment model (ISLE) proved still-useful in catalyzing novel thinking about the role of artifacts in shaping Holocaust remembrance at the graduate level. Drawing on new ideas from museum science and technology design, an updated framework, called Provocative Artifacts…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Learning Processes
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Moli, Lemuel; Delserieys, Alice Pedregosa; Impedovo, Maria Antonietta; Castera, Jeremy – Education and Information Technologies, 2017
This paper presents a study on discovery learning of scientific concepts with the support of computer simulation. In particular, the paper will focus on the effect of the levels of guidance on students with a low degree of experience in informatics and educational technology. The first stage of this study was to identify the common misconceptions…
Descriptors: Computer Simulation, High School Students, Discovery Learning, Scientific Concepts
Emily Duwan; Francis Choi; Brian Helmuth – Journal of STEM Outreach, 2019
Virtual reality environments are becoming increasingly popular as educational tools, but it remains unclear when these environments enhance learning or when they are a distraction from the learning process. We compared two different methods for teaching ecological concepts about the rocky intertidal zone by comparing an experimental (virtual)…
Descriptors: Technology Uses in Education, Computer Simulation, Marine Education, Ecology
Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Milson, Andrew J.; Gilbert, Kathleen M.; Earle, Brian D. – Social Education, 2007
In the United States, people get very little news about Africa, and what news they do get is about war or famine, with little historical information or context. In this article, the authors describe how they developed and implemented a Pan-African Summit simulation project in order to give their approximately 100, 9th-grade students (in five World…
Descriptors: Foreign Countries, World Geography, Information Systems, Discovery Learning
Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang – Educational Technology & Society, 2007
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…
Descriptors: Elementary School Students, Computer Simulation, Motion, Astronomy
Peer reviewedHillis, David R. – Journal of Industrial Teacher Education, 1994
Computer simulation with artificial intelligence and discovery learning was used by 31 industrial technology students. Compared to 27 controls, simulation enabled students to recognize applications of new technology and the knowledge and skills needed. No differences appeared in field dependence/independence, so recognition was not a function of…
Descriptors: Artificial Intelligence, College Students, Computer Simulation, Discovery Learning
Allen, Bradford D. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2004
The analysis and simulation of spiral growth in plants integrates algebra and trigonometry in a botanical setting. When the ideas presented here are used in a mathematics classroom/computer lab, students can better understand how basic assumptions about plant growth lead to the golden ratio and how the use of circular functions leads to accurate…
Descriptors: Plants (Botany), Computer Software, Models, Algebra
Rieber, Lloyd P. – 1991
The field of instructional technology is characterized by its products, such as instructional media, and its processes, such as instructional design. The process of instructional technology has been shaped by advances in learning and instructional theory over the past 50 years. Much of the development work of the field to date has been on direct…
Descriptors: Behaviorism, Computer Assisted Instruction, Computer Simulation, Discovery Learning
Previous Page | Next Page ยป
Pages: 1 | 2
Direct link
