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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Aldalalah, Osamah Mohammad Ameen – International Journal of Instruction, 2021
The purpose of the present study was to examine The Effectiveness of the Infographic Pattern through the Interactive Smart Board on the Creative Thinking of Educational Technology Students: A Cognitive Load Perspective. This study utilized the quasi experimental type methodology. The independent variables were the Infographic Pattern methods (text…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, Educational Technology
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Stoesz, Brenda M.; Niknam, Mehdi; Sutton, Jessica – Canadian Journal of Learning and Technology, 2020
Research has demonstrated that students' learning outcomes and motivation to learn are influenced by the visual design of learning technologies (e.g., learning management systems or LMS). One aspect of LMS design that has not been thoroughly investigated is visual complexity. In two experiments, postsecondary students rated the visual complexity…
Descriptors: Integrated Learning Systems, Educational Technology, Visual Aids, Difficulty Level
Tsayang, Gabatshwane; Batane, Tshepo; Majuta, Aaron – International Journal of Education and Development using Information and Communication Technology, 2020
This study investigates the impact of the use of SMART boards on students' learning in schools in Botswana and is guided by the Context Input Process Product (CIPP) Evaluation Model. The study adopts a mixed methods design that employed interviews, observations and a questionnaire to obtain data. The results show that the use of the SMART boards…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Secondary School Students
Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
Hackett, Matthew; Proctor, Michael – Journal of Science Education and Technology, 2016
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display…
Descriptors: Science Education, Anatomy, Spatial Ability, Visualization
Lim, Jeff – International Association for Development of the Information Society, 2013
"A ubiquitous English vocabulary learning system: evidence of active/passive attitudes vs. usefulness/ease-of-use" introduces and develops "Ubiquitous English Vocabulary Learning" (UEFL) system. It introduces to the memorization using the video clips. According to their paper the video clip gives a better chance for students to…
Descriptors: English (Second Language), Vocabulary, Difficulty Level, Usability
James, Laurie – Journal of Curriculum and Teaching, 2016
The purpose of this two-year observational study was to determine if the use of technology and intervention groups affected fourth-grade math scores. Specifically, the desire was to identify the percentage of students who met or exceeded grade-level standards on the state standardized test. This study indicated possible reasons that enhanced…
Descriptors: Grade 4, Mathematics Achievement, Scores, Standardized Tests
Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…
Descriptors: Technology Uses in Education, Interactive Video, Bulletin Boards, Visual Aids
Kalyuga, Slava – Educational Research Review, 2012
Spoken words have always been an important component of traditional instruction. With the development of modern educational technology tools, spoken text more often replaces or supplements written or on-screen textual representations. However, there could be a cognitive load cost involved in this trend, as spoken words can have both benefits and…
Descriptors: Verbal Communication, Conventional Instruction, Educational Technology, Cognitive Processes
Agostinho, Shirley; Tindall-Ford, Sharon; Roodenrys, Kylie – Computers & Education, 2013
Based on cognitive load theory, it is well known that when studying a diagram that includes explanatory text, optimal learning occurs when the text is physically positioned close to the diagram as it eliminates the need for learners to split their attention between the two sources of information. What is not known is the effect on learning when…
Descriptors: Instructional Materials, Learning Strategies, Learning Processes, Protocol Analysis
Israel, Maya; Marino, Matthew T.; Basham, James D.; Spivak, Wenonoa – Journal of Research on Technology in Education, 2013
Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper…
Descriptors: Elementary School Students, Grade 5, Instructional Design, Computer Oriented Programs
Zheng, Robert; Cook, Anne – British Journal of Educational Technology, 2012
The study challenged the current practices in cognitive load measurement involving complex problem solving by manipulating the presence of pictures in multiple rule-based problem-solving situations and examining the cognitive load resulting from both off-line and online measures associated with complex problem solving. Forty-eight participants…
Descriptors: Reaction Time, Educational Psychology, Measurement Techniques, Discovery Learning
Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing
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