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Showing 1 to 15 of 42 results Save | Export
Kempkey, Julia Carol – ProQuest LLC, 2016
Technology has transformed our world, however; it has yet to revolutionize our schools. When teachers integrate technology effectively into their classroom practice, they provide students with the ability to access a tremendous amount of information, communicate with others both near and far, and demonstrate their learning in innovative ways. The…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Constructivism (Learning)
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Khadimally, Seda – Turkish Online Journal of Educational Technology - TOJET, 2015
Guided by the principles of the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) instructional design (ID) model, this creative instructional product presents a learning/teaching approach that is fundamentally constructivist. For the purposes of designing effective instruction in an academic preparation course, a…
Descriptors: Curriculum Development, Curriculum Design, Cooperative Planning, English (Second Language)
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 2 contains 15 papers dealing the practice of instructional technology including instruction and training…
Descriptors: Educational Technology, Technology Uses in Education, Inclusion, Higher Education
Chadwick, Clifton B. – Educational Technology, 2014
The author reviews various elements of what may be considered as evidence that the long-awaited shift in the education paradigm is actually happening. Concepts like student-centered learning, attainment-based evaluation, knowledge-based constructivism, and effort-based intelligence are growing, are being more widely recognized as important, and…
Descriptors: Educational Change, Educational Trends, Learner Controlled Instruction, Student Evaluation
Downey, Steve – Educational Technology, 2012
In the past decade, virtual worlds have progressed from isolated sectors of the Internet, inhabited by computer and fantasy role-playing enthusiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that…
Descriptors: Electronic Learning, Constructivism (Learning), Instructional Design, Online Courses
Kaffash, Hamid Reza; Kargiban, Zohreh Abedi; Kargiban, Sodabeh Abedi; Ramezani, Mehrdad Talesh – Online Submission, 2010
Theoretical approaches and frameworks which are helpful to understand the use of information and communication technology (ICT) in the formal education sector are reviewed and examined. The structured literature review and documentary research techniques are applied. Relationships between ICT, curriculum development, pedagogy, and practice in…
Descriptors: Curriculum Development, Educational Technology, Computer Uses in Education, Teaching Methods
Boardman, David C. – ProQuest LLC, 2012
Across the globe, students learn with digital texts, classrooms connect through the world-wide web, and elementary students apprentice in highly technical skills such as moviemaking or animation. As education embarks on the second decade of the 21st century, technology is becoming more sought after than ever before as countries prepare their youth…
Descriptors: Middle School Teachers, Teacher Attitudes, Influence of Technology, Laptop Computers
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Comrie, Andrew – Campus-Wide Information Systems, 2011
Purpose: This paper aims to discuss and provide examples of different collaborative models that are emerging and to argue that a technology-enhanced, socio-constructivist approach to future collaborative curriculum design and delivery enables partnership working and provides curriculum design solutions that supports delivery in different ways. The…
Descriptors: Foreign Countries, Constructivism (Learning), Curriculum Development, Higher Education
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
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Schneider, Sandra B.; Evans, Michael A. – Innovate: Journal of Online Education, 2008
Traditional e-learning efforts use information communication technologies to create and support educational opportunities that are not constrained by temporal and spatial considerations. The focus of ee-learning is to couple e-learning's approach with experiential education models that employ service-learning methodologies and with…
Descriptors: Constructivism (Learning), Curriculum Development, Sociocultural Patterns, Experiential Learning
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Thompson, Kelvin – Australian Journal of Adult Learning, 2001
Reviews Literature on constructivism and adult learning in order to derive principles for technology-based professional development and curriculum design. (Contains 29 references.) (SK)
Descriptors: Adult Learning, Constructivism (Learning), Curriculum Development, Educational Technology
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Muwanga-Zake, Johnnie Wycliffe Frank – Journal of Science Education and Technology, 2007
I report on benefits from 26 teacher-participant evaluators of a computer game designed to motivate learning and to ease conceptual understanding of biology in South Africa. Using a developmental, social constructivist and interpretative model, the recommendation is to include the value systems and needs of end-users (through social dialogue);…
Descriptors: Constructivism (Learning), Curriculum Development, Evaluators, Scientific Principles
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Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Hirtle, Jeannine St. Pierre – Learning & Leading with Technology, 1996
Describes a process used to develop a constructivist, student-created curriculum. Focuses on how objectives were accomplished by forming an alliance with a computer teacher to carry out a collaborative project for high school and elementary school students. (DGM)
Descriptors: Constructivism (Learning), Cooperative Learning, Curriculum Development, Educational Objectives
Tucker, Gary R.; Batchelder, Ann – 2000
This paper reports on a three-year study of a model that uses the tenets of constructionism to integrate technology into a constructivist curriculum. The model has been used in regular face-to-face courses, in interactive instructional television courses, and in an online course. The following three significant themes emerged from analysis of the…
Descriptors: Computer Uses in Education, Constructivism (Learning), Curriculum Development, Educational Technology
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