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Tris Kee; Blair Kuys; Jing Zhang – Education and Information Technologies, 2025
The paradigm shifts towards synchronous hybrid instruction in higher education, influenced in part by the impact of the post-COVID-19 pandemic and initiatives such as Collaborative Online International Learning (COIL), underscores the need for a comprehensive redesign of digital interactive learning environments. This transformation necessitates…
Descriptors: Synchronous Communication, Blended Learning, Cooperative Learning, Educational Technology
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Huber, Elaine; Lê, Ngoc Chi; Nguyen, Thi-Huyen; Wall, Tony – Higher Education, Skills and Work-based Learning, 2023
Purpose: Digital technologies can enable engagement online as well as in physical infrastructures like large lecture theatres. Avoiding a tech-first approach to curriculum design, this article reviews a key resource for the use of a pedagogy-first, co-design approach in a specific instance of developing curriculum for connected learning at scale.…
Descriptors: Educational Technology, Blended Learning, Cooperative Learning, Design
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Mohd Fakhizan bin Romlie, Editor; Siti Haryani Shaikh Ali, Editor; Zolman Bin Hari, Editor; Meng Chew Leow, Editor – Lecture Notes in Educational Technology, 2024
This book is a compilation of conference papers presented at the International Conference on Advancing and Redesigning Education 2023 (ICARE'23). It covers four main topics, including: Technology Enhanced Leaning, Innovative Curriculum and Program Offering, Learning Beyond Classroom, and Digital Campus. This book presents the recent innovations…
Descriptors: Educational Change, Technology Uses in Education, Educational Innovation, Educational Technology
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Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
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Meruyert Seitova; Ziyoda Khalmatova – Turkish Online Journal of Distance Education, 2025
The study's purpose is to reveal the implementer's opinions toward the use of the Station Rotation Model (SRM) of blended learning, in terms of features, challenges and effectiveness of the model including further implementation and suggestions for the station rotation model. A mixed research approach was conducted using qualitative data analysed…
Descriptors: Learning Centers (Classroom), Teaching Methods, Blended Learning, English (Second Language)
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Stahl, Gerry – Education Sciences, 2021
The Coronavirus pandemic has thrown public schooling into crisis, trying to juggle shifting instructional modes: classrooms, online, home-schooling, student pods, hybrid and blends of these. This poses an urgent need to redesign curriculum using available technology to implement approaches that incorporate the findings of the learning sciences,…
Descriptors: Curriculum Development, Mathematics Curriculum, Blended Learning, Cooperative Learning
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Ipek, Jale; Kalay, Abdullah; Ertas, Sercan – Education Quarterly Reviews, 2021
Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Interactive Video
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Carruana Martín, Adrián; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2022
COVID-19 has brought new hybrid learning environments with some students in the classroom and some others online, synchronously, due to the needs of social distancing. These new hybrid learning environments pose new challenges, for example for group collaboration. This paper presents Smart Groups, a system aimed at helping teachers to orchestrate…
Descriptors: Blended Learning, Cooperative Learning, Electronic Learning, COVID-19
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Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
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Catriona Warren; Caroline McGarry; Valerie Brett – Adult Learner: The Irish Journal of Adult and Community Education, 2024
This practice-based case study explores how digital education practices within an inclusive, supportive environment can help to transform the practice and meet the specific needs of adult literacy education practitioners in their specific contexts. In an effort to contribute to discourse in relation to what works in various programmes and…
Descriptors: Educational Technology, Technology Uses in Education, Adult Education, Electronic Learning
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Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
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Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
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Greenhow, Christine; Graham, Charles R.; Koehler, Matthew J. – Educational Psychologist, 2022
"Online learning"--learning that involves interactions that are mediated through using digital, typically internet-based, technology--is pervasive, multi-faceted, and evolving, creating opportunities and challenges for educational research in the wake of the COVID-19 pandemic. In this special issue, we advance an interdisciplinary agenda…
Descriptors: Electronic Learning, Educational Research, Interdisciplinary Approach, Educational Technology
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Walker, Richard; Chong, Setareh; Chong, James – Research in Learning Technology, 2021
Peer-led group learning is a variation of collaborative learning and is based on 'small groups of students meeting regularly with a peer -- one who has additional expertise in the subject matter -- to work on problems collaboratively' (Pazos, Micari, and Light 2010). In this study, we explored how a Slack team environment could be used in a…
Descriptors: Peer Teaching, Cooperative Learning, Small Group Instruction, Expertise
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Hautopp, Heidi; Buhl, Mie – Electronic Journal of e-Learning, 2021
This paper reports on how drawing as an academic dialogue tool was explored as a crucial actor for driving design processes among humanistic master's students targeting their digital learning designs for online and blended learning contexts. The paper builds on a previous study that investigated students' use of self-produced visualisations during…
Descriptors: Masters Programs, Graduate Students, Design, Online Courses
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