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Katja Fleischmann – International Journal of Technology and Design Education, 2025
Design education traditionally centers around the critique as a pivotal assessment process, fostering the development of both explicit and tacit knowledge within the physical studio environment. Ideally, the critique encourages students to develop their creativity, sharpen their thought processes and refine their technique. This study contributes…
Descriptors: Design, Technology Uses in Education, Educational Technology, Program Effectiveness
Arinda Eka Lidiastuti; Hadi Suwono; Sueb Sueb; Sulisetijono Sulisetijono – International Society for Technology, Education, and Science, 2024
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a pandemic. The keyword used to find the articles on the Scopus database was "augmented AND reality AND in AND…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Research
Kosmaca, Jelena; Siiman, Leo A. – Physics Education, 2023
Online video experiments are a promising educational technology tool for science laboratory classes. In order to find optimal instructional designs and scenarios for using online video experiments, we need to study learners' experiences. This work describes implementation of an online interactive video experiment at the undergraduate introductory…
Descriptors: Science Experiments, Educational Technology, Science Laboratories, Laboratory Experiments
Haley, Matthew R. – ProQuest LLC, 2023
It is difficult to imagine a world without technology in schools as we are surrounded by and dependent on the tools we use each and every day. Technology integration alone is a relatively newer topic in education as the world wide web was invented less than thirty-five years ago. Since the onset of technology integration in schools research has…
Descriptors: Educational Technology, Technology Integration, Teacher Attitudes, Readiness
Bárbara Mariana Gutiérrez-Pérez; María Teresa Silva-Fernández; Sara Serrate González – Educational Media International, 2024
The aim of this paper is to describe and analyze the process of co-creation and evaluation of an educational video game application called "Natur-Kingdom," developed within the framework of the NaturTEC-Kids Living Lab with the active participation of children and adolescents. This article aims to demonstrate how the integration of end…
Descriptors: Video Games, Educational Technology, Learner Engagement, Children
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
Naomi Blaushild; Raisa Blazquez; Steven McGee; Randi McGee-Tekula – Computer Science Education, 2025
This study investigated how Chicago Public Schools (CPS) computer science (CS) teachers and instructional coaches navigated remote professional development (PD) during the pandemic. Analyzing multiple sources of qualitative data, we explored how coaches adapted PD to address teachers' unique needs and how teachers experienced remote PD. We found…
Descriptors: Public School Teachers, Computer Science Education, Faculty Development, Distance Education
Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
Pretty Thandiswa Mpiti; Bulelwa Makena; Motsi Qoyi – Research in Social Sciences and Technology, 2023
Augmented reality (AR) has recently become a new leading edge in mobile-assisted language learning attributed to the popularity of smartphones. The place-based approach (PBA) is a situated, context-rich teaching and learning modality characterized by its relationship to place. AR and PBA have proven to be useful in educational settings; however,…
Descriptors: Computer Simulation, Rural Schools, Educational Technology, Telecommunications
Matthew Jordan; Zecong Ma; Jeffrey E. Johnson – Journal of Teaching in International Business, 2024
Study abroad programs represent an effective way to enhance student learning and development in business higher education, especially in international business, marketing, and trade. However, in the face of disruptors and barriers that affect a student's ability to travel internationally, virtual study abroad (VSA) programs can be a more…
Descriptors: Study Abroad, Business Education, Virtual Classrooms, Program Effectiveness
Griffiths, M. A.; Goodyear, V. A.; Armour, K. M. – Physical Education and Sport Pedagogy, 2022
Background: Professional development (PD) in a range of occupations has become increasingly digitised. Numerous digital courses are available, with evidence that social media, blogs and apps are increasingly being used for PD. Yet despite clear benefits, there is little robust evidence on the characteristics of digital PD that impact positively on…
Descriptors: Online Courses, Faculty Development, Physical Education Teachers, Athletic Coaches
Binita D. Singh; Dennis W. Moore; Brett E. Furlonger; Angelika Anderson; Rebecca Fall; Sarah Howorth – Review Journal of Autism and Developmental Disorders, 2021
Research was reviewed that focussed on the reading comprehension abilities of students with Autism Spectrum Disorders (ASD). Although single-case experimental design (SCD) is an accepted and widely used way in which to evaluate an evidence-based practice, very few studies met the What Works Clearinghouse (WWC) standards for evidence-based SCD…
Descriptors: Reading Comprehension, Autism Spectrum Disorders, Students with Disabilities, Teaching Methods
Quinn, Frances; Charteris, Jennifer; Adlington, Rachael; Rizk, Nadya; Fletcher, Peter; Reyes, Vicente; Parkes, Mitchell – Australian Educational Researcher, 2019
As we see a ramping-up of online teacher professional learning and development (PLD) offerings, it is becoming increasingly imperative to consider the complexity and nuances of what constitutes effective online teacher PLD, and to be able to plan and evaluate it. There is a need for PLD to be 'genuinely effective', but while descriptions of…
Descriptors: Online Courses, Faculty Development, Educational Technology, Technology Uses in Education
Houghton, Tony; Lavicza, Zsolt; Diego-Mantecón, Jose Manuel; Fenyvesi, Kristof; Weinhandl, Robert; Rahmadi, Imam Fitri – Journal of Technology and Science Education, 2022
Collaborative Problem Solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS is an intensive, time-constrained workshop-based process to build mutual trust between customers and industry experts in order to synergically develop creative solutions. The main…
Descriptors: Cooperation, Problem Solving, Cooperative Learning, Industry

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