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Holmes, Neil – ProQuest LLC, 2019
The purpose of this quasi-experimental quantitative study was to determine if the incorporation of a student response system in third grade mathematics led to an increase in student achievement as measured by the MAP Growth: Math 2-5 CCSS 2010 V2 interim assessment. The study was founded on the basis that providing students with educational…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 3, Audience Response Systems
Mayled, Lindy Hamilton – ProQuest LLC, 2018
This retrospective, quantitative, causal-comparative study was conducted to understand if there was a statistically significant difference in student achievement (gain scores and pass/fail rates) between low SES STEM students who received increased technology-enabled active learning (TEAL) instructional techniques and low SES STEM students who did…
Descriptors: STEM Education, Teaching Methods, Active Learning, High School Students
Cooper, Darren; Higgins, Steve; Beckmann, Nadin – Journal of Educational Technology Systems, 2017
Online instructional videos are becoming increasingly common within education. This study adopts a quasi-experimental 2 × 2 crossover design (control and experimental groups) to evaluate the efficacy of instructional videos to teach practical rehabilitation skills. The students performed practical sessions in class and were formatively assessed by…
Descriptors: Video Technology, Educational Technology, Teaching Methods, Supplementary Education
Jong, Morris S. Y. – Curriculum Journal, 2015
VISOLE (Virtual Interactive Student-Oriented Environment) is a teacher-facilitated pedagogical approach to integrating constructivist online game-based learning into formal curriculum teaching in school education. This paper reports a case study on the implementation of VISOLE in secondary Geography education. We compared the pedagogical…
Descriptors: Online Courses, Teaching Methods, Constructivism (Learning), Educational Games
Herbst, Nadia; Mashile, Elias Oupa – International Association for Development of the Information Society, 2014
This paper reports on the introduction and use of e-learning technologies to help students study a school subject. The research intervention is located within a relatively resourced school in South Africa with students largely coming from one racial group. The choice of the school enabled the researchers to focus on investigating the effects of…
Descriptors: Electronic Learning, Educational Technology, Intervention, Educational Practices
DePriter, Tiffany – Journal of Educators Online, 2013
Distance learning has become increasingly popular among higher learning institutions, and more academic disciplines, such as mathematics, are now being offered at a distance. This experimental study investigated whether an objectivist-based teaching strategy or a constructivist-based teaching strategy yields greater achievement scores for adult…
Descriptors: Teaching Methods, Distance Education, Mathematics Instruction, Pretests Posttests
Kissi, Philip Siaw; Opoku, Gyabaah; Boateng, Sampson Kwadwo – Journal of Education and Practice, 2016
The aim of the study was to investigate the effect of Microsoft Math Tool (graphical calculator) on students' achievement in the linear function. The study employed Quasi-experimental research design (Pre-test Post-test two group designs). A total of ninety-eight (98) students were selected for the study from two different Senior High Schools…
Descriptors: Graphing Calculators, Mathematics Achievement, Mathematics Instruction, Mathematics Education
Caldwell, Bettie Johnson – ProQuest LLC, 2013
The issue of struggling readers is a major concern in the field of education. An overwhelming number of students are beginning school ill-equipped to read. The purpose of this quantitative study was to explore the effect of an interactive literacy website on the reading comprehension scores of 2nd grade students identified as struggling readers.…
Descriptors: Reading Instruction, Reading Difficulties, Web Sites, Interaction
Uzomah, Stephanie Lynn – ProQuest LLC, 2012
In 2007, only 32% of Georgia's fourth grade students were considered at or above the proficient level in mathematics. The purpose of this study was to examine the effectiveness of the TouchMath program at one elementary school. The TouchMath program was developed based on the constructivist learning theory and includes aspects of theories from…
Descriptors: Mathematics Achievement, Comparative Analysis, Kindergarten, Control Groups
Allanson, Patricia Elizabeth – ProQuest LLC, 2013
The purpose of this study was to determine if online reflections through social networking affect students' sense of community and levels of perceived conceptual learning in Algebra I courses. Social constructivism, connectivism, and computer-mediated communication in relation to reflective practices form the theoretical and practical framework…
Descriptors: Algebra, Mathematics Instruction, Social Networks, Communities of Practice
Shoemaker, Traci L. – ProQuest LLC, 2013
The purpose of this quasi-experimental non-equivalent control group study was to test theories of constructivism and motivation, along with research-based teaching practices of differentiating instruction and instructing within a child's Zone of Proximal Development, in measuring the effect of computer-aided instruction on fifth grade students'…
Descriptors: Grade 5, Elementary School Students, Quasiexperimental Design, Constructivism (Learning)
Dix, Yvette Ellsworth – ProQuest LLC, 2013
The objective of this quasi-experimental quantitative study was to determine if the use of a student response system, combined with an interactive whiteboard, led to increased student achievement in mathematics within a fifth grade classroom as measured by a district benchmark assessment and the annual Arizona Instrument to Measure Standards…
Descriptors: Audience Response Systems, Student Reaction, Mathematics Achievement, Elementary School Mathematics
Burgess, Melissa L. – ProQuest LLC, 2010
In this mixed methods study the potential for developmental readers to experience optimal experience (flow) within the multi-user virtual environment, "Second Life," was examined. In an educational context, "Second Life" provided a space for constructivist learning, socialization, exploration, discovery and creativity. The communicative, social…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Critical Reading
Lively, Brenda Renee – ProQuest LLC, 2010
Today's educators are faced with growing academic accountability demands coupled with the increasing demands for preparing students for a technology-driven workplace. The purpose of this quasi-experimental study was to determine the extent to which the use of the Classroom Performance System (CPS) impacted social studies performance among a group…
Descriptors: Student Reaction, Prior Learning, Program Effectiveness, Statistical Analysis
Pásztor, Attila; Pap-Szigeti, Róbert; Lakatos Török, Erika – Informatics in Education, 2010
In this article we try to show how new devices and methods can help in the education of programming. At Kecskemét College programmable mobile robots and instead of behavioral, the constructivist pedagogical methods were used. Our experiments have proved our hypothesis as the improved new methodical education using devices can give more practical…
Descriptors: Robotics, Programming, Experimental Groups, Control Groups
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