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Dillon, Melissa B. McHugh; Radley, Keith C.; Tingstrom, Daniel H.; Dart, Evan H.; Barry, Christopher T. – School Psychology Review, 2019
The current study was designed to evaluate the effects of a tootling intervention, in which students report on peers' appropriate behavior, modified to incorporate ClassDojo technology, on class-wide disruptive behavior and academically engaged behavior. An A-B-A-B withdrawal design was used to evaluate the effects of the intervention in 3…
Descriptors: Intervention, Teaching Methods, Peer Influence, Student Behavior
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Scheeler, Mary Catherine; Morano, Stephanie; Lee, David L. – Teacher Education and Special Education, 2018
In today's autistic-support classrooms, paraeducators are tasked with working with our neediest students yet report that they are unprepared for their roles despite attempts at training. The special education teachers who are tasked with coaching and supervising several paraeducators at a time in their classrooms report that they too are…
Descriptors: Autism, Feedback (Response), Educational Technology, Assistive Technology
Shauna Lynne – ProQuest LLC, 2016
The Good Behavior Game (GBG) is an interdependent group contingency designed to address behavioral concerns. The vast majority of published findings on the GBG have supported its effectiveness in decreasing disruptive behavior in classroom settings. The purpose of this study was to investigate the effectiveness and the social validity of a…
Descriptors: Behavior Modification, Contingency Management, Student Behavior, Program Effectiveness
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Plavnick, Joshua B.; Thompson, Julie L.; Englert, Carol Sue; Mariage, Troy; Johnson, Katie – Journal of Behavioral Education, 2016
Many children with autism spectrum disorder (ASD) require instructional programs that simultaneously address academic content, interfering behavior, and potential gaps in prerequisite skills for a given curriculum. This study examined the impact of an intervention package consisting of contingent reinforcement and match-to-sample training on the…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Contingency Management
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Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education
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Pappas, Danielle N.; Skinner, Christopher H.; Skinner, Amy L. – Psychology in the Schools, 2010
An across-groups (classrooms), multiple-baseline design was used to investigate the effects of an interdependent group-oriented contingency on the Accelerated Reader (AR) performance of fourth-grade students. A total of 32 students in three classes participated. Before the study began, an independent group-oriented reward program was being applied…
Descriptors: Tests, Ability Grouping, Group Activities, Reading Programs