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Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Hokanson, Brad; Hendrickson, Meghan – Quarterly Review of Distance Education, 2020
In response to the COVID-19 pandemic, the University of Minnesota shifted all instruction to remote learning in mid-March 2020, including all classes in the College of Design. This case focuses on a studio course in interior design with 16 students. The classes used a range of different computer technologies. These technologies include Zoom,…
Descriptors: College Students, Studio Art, Interior Design, Distance Education
Englund, Claire – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how teachers' approaches to teaching and conceptions of teaching and learning with educational technology influence the implementation of three-dimensional virtual worlds (3DVWs) in health care education. Design/methodology/approach: Data were collected through thematic interviews with eight…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Educational Technology
Collins, Gary W.; Knoetze, Johan G. – Australasian Journal of Educational Technology, 2014
Information communication technology is capable of contributing supplementary teaching and learning strategies that can be used to address various educational challenges faced by higher education. Students who enter South African higher education institutions are often academically under-prepared and have not developed the cognitive skills…
Descriptors: Foreign Countries, Information Technology, Higher Education, Educational Technology
Fortune, Mary F. – Schole: A Journal of Leisure Studies and Recreation Education, 2012
Every quarter at California State University East Bay, a special event-planning course is offered in a hybrid format (face-to-face and online) and uses interactive Problem-Based Learning (PBL) activities designed to challenge and inspire intellectual growth. The PLB method is different in that students are not only receivers of knowledge but are…
Descriptors: Problem Based Learning, Foreign Countries, Educational Technology, Skill Development
Ally, Mohamed; Samaka, Mohammed – International Review of Research in Open and Distance Learning, 2013
As the world becomes more digitized, there will be an increasing need to make available learning resources in electronic format for access by information and communication technologies. The question education will face is whether these learning resources will be available for learners to access at no cost or affordable cost so that there will be…
Descriptors: Laptop Computers, Developing Nations, Telecommunications, Handheld Devices
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Motz, Benjamin A.; James, Karin H.; Busey, Thomas A. – Advances in Physiology Education, 2012
Despite a profusion of popular misinformation about the left brain and right brain, there are functional differences between the left and right cerebral hemispheres in humans. Evidence from split-brain patients, individuals with unilateral brain damage, and neuroimaging studies suggest that each hemisphere may be specialized for certain cognitive…
Descriptors: Teaching Methods, Neurology, Brain, Visual Stimuli
Liu, Min; Horton, Lucas; Olmanson, Justin; Toprac, Paul – Educational Technology Research and Development, 2011
This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their…
Descriptors: Student Attitudes, Problem Based Learning, Student Motivation, Scores
Keskitalo, Tuulikki – Teachers and Teaching: Theory and Practice, 2011
This research article focuses on virtual reality (VR) and simulation-based training, with a special focus on the pedagogical use of the Virtual Centre of Wellness Campus known as ENVI (Rovaniemi, Finland). In order to clearly understand how teachers perceive teaching and learning in such environments, this research examines the concepts of…
Descriptors: Computer Simulation, Problem Based Learning, Experiential Learning, Foreign Countries
Tee, Meng Yew; Lee, Shuh Shing – Australasian Journal of Educational Technology, 2011
Recent studies on technology have shifted from the emphasis on technology skills alone to integrating pedagogy and content with technology--what Mishra and Koehler (2005) call technological pedagogical content knowledge (TPACK). Deeper understanding on how TPACK can be cultivated is needed. This design-based research explored how an improvised,…
Descriptors: Foreign Countries, Problem Based Learning, Pedagogical Content Knowledge, Graduate Study
Martinez, Monica; Schilling, Susan – New Directions for Youth Development, 2010
Given that information age technologies are as natural to the Net generation as breathing, it is time to provide learning experiences that maximize their use in schools. The authors argue that integrating technology into learning is central to creating the meaningful learning opportunities needed to engage and motivate youth today. To achieve this…
Descriptors: Educational Change, Educational Technology, Computer Uses in Education, Technology Integration
Koretsky, Milo D.; Kelly, Christine; Gummer, Edith – Chemical Engineering Education, 2011
The instructional design and the corresponding research on student learning of two virtual laboratories that provide an engineering task situated in an industrial context are described. In this problem-based learning environment, data are generated dynamically based on each student team's distinct choices of reactor parameters and measurements.…
Descriptors: Engineering Education, Research Design, Instructional Design, Problem Based Learning
Rienties, Bart; Giesbers, Bas; Tempelaar, Dirk; Lygo-Baker, Simon; Segers, Mien; Gijselaers, Wim – Computers & Education, 2012
Recent findings from research into Computer-Supported Collaborative Learning (CSCL) have indicated that not all learners are able to successfully learn in online collaborative settings. Given that most online settings are characterised by minimal guidance, which require learners to be more autonomous and self-directed, CSCL may provide conditions…
Descriptors: Computer Mediated Communication, Network Analysis, Knowledge Level, Problem Based Learning
Wright, Geoffrey; Shumway, Steve; Terry, Ronald; Bartholomew, Scott – Journal of Technology Education, 2012
This manuscript addresses a problem teachers of computer software applications face today: What is an effective method for teaching new computer software? Technology and engineering teachers, specifically those with communications and other related courses that involve computer software applications, face this problem when teaching computer…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computers, Educational Technology