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Argyropoulos, Vassilios; Paveli, Afroditi; Nikolaraizi, Magda – Education and Information Technologies, 2019
The present study is characterized as pilot and investigates the impact that different aural renderings have on blind individuals' comprehension. In specific, the present research attempts to compare the effective or active listening of participants with blindness when they use different media; that is, digital talking scripts through synthetic…
Descriptors: Blindness, Teaching Methods, Educational Technology, Computer Software
Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Peer reviewedLoMonico, Michael – English Journal, 1995
Describes some of the Shakespeare software available to educators. Explains some of its applications in the secondary school language arts classroom. Shows how Shakespeare texts on disc allow students to cut sections of the play to enhance their own performances (for example, a 20-minute version of "Much Ado About Nothing") and how…
Descriptors: Acting, Computer Software, Computer Uses in Education, Drama
Matsunaga, Kevin – Educational Perspectives, 2005
In this article, the author describes how he got his start in video production as a high school senior in 1987 and his work 11 years after as a technology coordinator at Lehua Elementary School in Pearl City, Hawaii. Two years later he changed positions and became the technology coordinator at a brand new middle school on Kauai--Chiefess…
Descriptors: Educational Technology, High School Seniors, Coordinators, Video Technology

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