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Hartmann, Simon Birk; Braae, Lotte Qulleq Nygaard; Pedersen, Sine; Khalid, Md. Saifuddin – Turkish Online Journal of Educational Technology - TOJET, 2017
Cloud Computing (CC) refers to the physical structure of a communications network, where data is stored in large data centers and can be accessed anywhere, at any time, and from different devices. This systematic literature review identifies and categorizes the potential and barriers of cloud-based teaching in schools from an international…
Descriptors: Elementary Secondary Education, Meta Analysis, Internet, Computer Software
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Oliver, Jason; Kowalczyk, Christine – Marketing Education Review, 2013
Student presentations can often seem like a formality rather than a lesson in representing oneself or group in a professional manner. To improve the quality of group presentations, the authors modified the popular presentation style of Pecha Kucha (20 slides, 20 seconds per slide) for marketing courses to help students prepare and deliver…
Descriptors: Marketing, Business Administration Education, Group Activities, Computer Software
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Mendez, Jesse Perez; Le, Ky; De La Cruz, Jose – Journal of Instructional Pedagogies, 2014
Social networking sites (SNS) such as Facebook remain prolific on college campuses across the country and touches on various aspects of collegiate life, including the classroom. This case study examines student usage of Facebook, its potential impact on faculty interaction, and institutional policy. After providing a literature review and context…
Descriptors: Social Networks, Educational Technology, Technology Uses in Education, Teaching Methods
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Yau, Jane Y. K.; Joy, Mike – International Journal of Distance Education Technologies, 2013
The purpose of this paper is to show the technical feasibility of implementing their mobile context-aware learning schedule (mCALS) framework as a software application on a mobile device using current technologies, prior to its actual implementation. This process draws a set of compatible mobile and context-aware technologies at present and can be…
Descriptors: Telecommunications, Educational Technology, Computer Oriented Programs, Computer Software
Panoutsopoulos, Hercules; Donert, Karl; Papoutsis, Panos; Kotsanis, Ioannis – International Association for Development of the Information Society, 2015
During the last few years, ongoing developments in the technological field of Cloud computing have initiated discourse on the potential of the Cloud to be systematically exploited in educational contexts. Research interest has been stimulated by a range of advantages of Cloud technologies (e.g. adaptability, flexibility, scalability,…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Computer Software
George Lucas Educational Foundation, 2010
To help teachers get off to a good start, this paper presents the updated "Back-to-School Guide" that is brimming with new-media ideas and resources. It outlines ten tips, along with easy-to-use tools, that will help teachers build their classroom community, survey students to bring out their ideas, and make learning more collaborative. Links to…
Descriptors: Teachers, Internet, Science Projects, Guides
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
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Weller, Martin – Journal of Computing in Higher Education, 2007
This paper examines the concept of learning objects, the advantages they offer, and related issues. Learning objects focus on content, while the Learning Design specification addresses pedagogy. Underlying both of these approaches is the motivation to reuse, which has cost and quality benefits. Despite these benefits, adoption of the two…
Descriptors: Instructional Design, Cost Effectiveness, Electronic Learning, Educational Technology
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Conole, Grainne; Weller, Martin – Journal of Interactive Media in Education, 2008
The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a "pick and mix" learning design…
Descriptors: Open Universities, Learning Activities, Course Evaluation, Focus Groups
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Specht, Marcus; Burgos, Daniel – Journal of Interactive Media in Education, 2007
The paper describes a classification system for adaptive methods developed in the area of adaptive educational hypermedia based on four dimensions: What components of the educational system are adapted? To what features of the user and the current context does the system adapt? Why does the system adapt? How does the system get the necessary…
Descriptors: Hypermedia, Educational Methods, Classification, Models