Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 21 |
Descriptor
Computer Interfaces | 35 |
Computer Mediated… | 35 |
Educational Technology | 35 |
Instructional Design | 18 |
Computer Assisted Instruction | 16 |
Foreign Countries | 15 |
Computer Software | 14 |
Internet | 14 |
Computer System Design | 13 |
Higher Education | 12 |
Cooperative Learning | 11 |
More ▼ |
Source
Author
Veletsianos, George | 2 |
Abad, M. T. | 1 |
Adarkwah, Michael Agyemang | 1 |
Agyemang, Brighter | 1 |
Baek, Eun-Ok | 1 |
Baghaei, Nilufar | 1 |
Barab, Sasha A. | 1 |
Barros, B. | 1 |
Battulga, Batbaatar | 1 |
Beatty, Brian | 1 |
Bower, Matt | 1 |
More ▼ |
Publication Type
Journal Articles | 26 |
Reports - Descriptive | 16 |
Reports - Research | 9 |
Reports - Evaluative | 8 |
Speeches/Meeting Papers | 7 |
Collected Works - Proceedings | 2 |
Opinion Papers | 1 |
Education Level
Postsecondary Education | 13 |
Higher Education | 12 |
Elementary Secondary Education | 6 |
Adult Education | 3 |
Secondary Education | 2 |
Elementary Education | 1 |
Audience
Practitioners | 1 |
Researchers | 1 |
Teachers | 1 |
Location
United Kingdom | 5 |
Australia | 2 |
Germany | 2 |
Pennsylvania | 2 |
Taiwan | 2 |
Asia | 1 |
Brazil | 1 |
California | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tlili, Ahmed; Shehata, Boulus; Adarkwah, Michael Agyemang; Bozkurt, Aras; Hickey, Daniel T.; Huang, Ronghuai; Agyemang, Brighter – Smart Learning Environments, 2023
Artificial Intelligence (AI) technologies have been progressing constantly and being more visible in different aspects of our lives. One recent phenomenon is ChatGPT, a chatbot with a conversational artificial intelligence interface that was developed by OpenAI. As one of the most advanced artificial intelligence applications, ChatGPT has drawn…
Descriptors: Computer Mediated Communication, Educational Technology, Technology Uses in Education, Artificial Intelligence
Marbouti, Farshid; Wise, Alyssa Friend – Educational Technology Research and Development, 2016
Online discussions offer exciting potential for educational dialogue, but too often result in disjointed conversations with low levels of interactivity. One contributing cause is the traditional text-based interface, which presents posts in a long list, leaving students overwhelmed and without useful navigational cues. To address this problem, we…
Descriptors: Computer Mediated Communication, Visualization, Computer Interfaces, Group Discussion
Sheail, Philippa – TechTrends: Linking Research and Practice to Improve Learning, 2015
This article draws on theoretical work which considers the composition of meetings, in order to think about the form of the meeting in digital environments for higher education. To explore the motif of meeting, I undertake a "compositional interpretation" (Rose, 2012) of the default interface offered by "Collaborate", an…
Descriptors: Higher Education, Meetings, Computer Mediated Communication, Computer Interfaces
Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
Ruth, Alison – Research in Learning Technology, 2012
This paper provides a nuanced metaphor for teaching and learning, taking into account newer mediated forms of learning that lie at the nexus of teaching and learning. Firstly, the paper navigates this metaphorical minefield by tracing the evolution of the terms for describing learning environments: specifically coalface, chalkface and interface.…
Descriptors: Curriculum Design, Figurative Language, Computer Mediated Communication, Computer Interfaces
Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
Ssekakubo, Grace; Suleman, Hussein; Marsden, Gary – Interactive Technology and Smart Education, 2013
Purpose: This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning management systems (LMSs). The study set out to: identify the services of learning management systems that are most needed and desired by university learners in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, College Students
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Sinha, Neelu; Khreisat, Laila; Sharma, Kiron – Innovate: Journal of Online Education, 2009
Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…
Descriptors: Feedback (Response), Computer Science Education, Theory Practice Relationship, Active Learning
Schoonenboom, Judith – International Journal of Computer-Supported Collaborative Learning, 2008
This study focuses on how to support students who have to work together in small groups, and who do not know each other, in performing grounding discussion. It compares two different implementations of a script, one using a structured interface, one using a textual instruction, on students' discussion behavior. The experiment involved two…
Descriptors: Comparative Analysis, Instructional Effectiveness, Educational Technology, Computer Uses in Education
Wang, Mei-jung – Australasian Journal of Educational Technology, 2009
This study investigated hospitality students' responses toward their learning experiences from undertaking group projects based upon a College web platform, the "Ubiquitous Hospitality English Learning Platform" (U-HELP). Twenty-six students in the Department of Applied Foreign Languages participated in this study. Their attitudes toward…
Descriptors: Hospitality Occupations, Student Attitudes, College Students, Second Language Learning
Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
Procter, Richard – Technology, Pedagogy and Education, 2007
This paper describes how the Teaching and Learning Research Programme (TLRP) has implemented and applied DSpace as a digital repository for project and programme outputs, including published articles, conference papers, research reports, briefings and press releases. The DSpace repository has become a major element in the user engagement strategy…
Descriptors: Educational Research, Cooperation, Educational Resources, Research Reports
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction