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Showing 1 to 15 of 36 results Save | Export
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Jan Zienkowski; François Lambotte – Learning, Media and Technology, 2024
This paper demonstrates how agency emerges as the teaching team members of three social science and humanities massive open online courses (MOOCs) reflexively discuss the affordances and limitations offered by edX. Special attention goes to the entanglement of forums within their courses. We examine the edX platform as a discursive-material knot,…
Descriptors: Educational Development, MOOCs, Social Sciences, Humanities
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Fletcher, J. D. – Educational Technology Research and Development, 2017
This report concerns use of a digital tutor to accelerate veterans' acquisition of expertise and improve their preparation for the civilian workforce. As background, it briefly discusses the need to improve veterans' employability, the technology of digital tutoring, its ability to produce advanced levels of technical expertise, and the design,…
Descriptors: Expertise, Military Personnel, Veterans, Electronic Learning
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Ghadirian, Hajar; Ayub, Ahmad Fauzi Mohd; Silong, Abu Daud; Bakar, Kamariah Binti Abu; Hosseinzadeh, Maryam – International Education Studies, 2016
It is commonly discussed that a key challenge for online collaboration is to promote group awareness. Although this challenge has gained intensified consideration by scholars, scarce attempt has been devoted into development of a reasonable hypothetical comprehension of what group awareness really is and how it can be studied empirically. This…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Knowledge Level
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Koparan, Timur; Yilmaz, Gül Kaleli – Journal of Education and Training Studies, 2015
The purpose of this study is to define prospective teacher views about using dynamic geometry software for intersection surfaces. The study was conducted as a case study. For this purpose, data collection tool was developed based on the opinion of two experts. The data collection tool consists of 4 open-ended questions related to the intersection…
Descriptors: Foreign Countries, Computer Software, Case Studies, Expertise
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Ermeling, Bradley; Tatsui, Timothy; Young, Kelly – Teachers College Record, 2015
Background: Education reforms over the last several decades have relied heavily on external assistance to help schools increase capacity for improving outcomes, but investing in sustained outside coaching and support is increasingly difficult with diminishing federal, state, and district resources. One under-investigated possibility for…
Descriptors: Coaching (Performance), Computer Assisted Instruction, Cost Effectiveness, Instructional Improvement
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Blayney, Paul; Kalyuga, Slava; Sweller, John – Educational Technology & Society, 2015
Tailoring of instructional methods to learner levels of expertise may reduce extraneous cognitive load and improve learning. Contemporary technology-based learning environments have the potential to substantially enable learner-adapted instruction. This paper investigates the effects of adaptive instruction based on using the isolated-interactive…
Descriptors: Cognitive Processes, Difficulty Level, Accounting, Teaching Methods
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Verbert, K.; Ochoa, X.; Derntl, M.; Wolpers, M.; Pardo, A.; Duval, E. – Computers & Education, 2012
Technology Enhanced Learning is a research field that has matured considerably over the last decade. Many technical solutions to support design, authoring and use of learning activities and resources have been developed. The first datasets that reflect the tracking of actual use of these tools in real-life settings are beginning to become…
Descriptors: Learning Activities, Educational Strategies, Teacher Developed Materials, Instructional Design
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Abramovich, Samuel; Schunn, Christian; Higashi, Ross Mitsuo – Educational Technology Research and Development, 2013
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching…
Descriptors: Student Motivation, Prior Learning, Alternative Assessment, Expertise
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Saktanli, S. Cem – Turkish Online Journal of Educational Technology - TOJET, 2011
This experimental study was done to see if using computer supported notation and vocalization program for teaching songs instead of using block flute accompanied song teaching has any significant effect on students' singing behavior. The study group is composed of the 5th, 6th and 7th graders of 2008-2009 educational term in T.O.K.I. Yahya Kemal…
Descriptors: Foreign Countries, Comparative Analysis, Expertise, Experimental Groups
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Jaillet, Alain – American Journal of Distance Education, 2011
The articles published in "D & S" concerning the creation and operation of remote training methods can be characterized according to the points of view taken by experts or researchers. The authors are interested in three particular aspects of the training process: organization, design, and impact. Different approaches in the design…
Descriptors: Foreign Countries, Program Development, Instructional Effectiveness, Distance Education
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Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
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Schwartz, Ruth N. – Cultural Studies of Science Education, 2012
This Forum paper explores how Matthew Gaydos and Kurt Squire in their manuscript, "CITIZEN SCIENCE: Role Playing Games for Scientific Citizenship," represent issues of games literacy and science literacy. What is the meaning of expertise in the context of games-based learning? An examination of the studies presented suggests that games, like other…
Descriptors: Technology Integration, Role Playing, Science Instruction, Science Achievement
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Seagull, F. Jacob – Journal of Continuing Education in the Health Professions, 2012
Human factors (HF) is a discipline often drawn upon when there is a need to train people to perform complex, high-stakes tasks and effectively assess their performance. Complex tasks often present unique challenges for training and assessment. HF has developed specialized techniques that have been effective in overcoming several of these…
Descriptors: Medical Education, Professional Continuing Education, Training Methods, Guidelines
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
Dixon-Thomas, Courtlann – ProQuest LLC, 2012
An emphasis on instruction has been growing in libraries as a result of the cumbersome amount of information that is produced and available globally. This, coupled with the growing diverse student populations and the demand for higher education, has created the need for students entering the workforce who can think critically, adapt quickly and…
Descriptors: College Curriculum, Educational Strategies, Information Literacy, Program Effectiveness
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