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Showing 1 to 15 of 52 results Save | Export
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Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin – Educational Technology Research and Development, 2024
Dialectical thinking is a way of discussing and analyzing things from different viewpoints to reach a solution. It is often taught in language courses by conducting argumentation activities. However, without providing effective strategies or tools, learners generally encounter difficulties in structuring their viewpoints during the argumentation…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Lili Zhang – ProQuest LLC, 2020
A lack of student questioning and engagement is faced by many universities, where a large lecture is a common practice. Emerging technologies bring about possibilities to fill this gap. This study applied constructivist learning theories and used a digital canvas as a Digital Question Board (DQB) for students to freely pose questions and respond…
Descriptors: Student Behavior, Large Group Instruction, Lecture Method, Research Methodology
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Katz, James E.; Halpern, Daniel – Journal of Science Education and Technology, 2015
This study aims to assess the effectiveness of immersive environments that have been implemented by museums to attract new visitors. Based on the frameworks introduced by telepresence and media richness theories, and following a constructivist-based learning approach, we argue that the greater the similarity of an online museum experience is to…
Descriptors: Museums, Computer Simulation, Simulated Environment, Teaching Methods
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Ogwu, Edna N. – Educational Research and Reviews, 2016
This study compares teacher trainee students (TTSs), electronic learning technology (ELT) readiness, competence as well as their constraints to ELT readiness using 373 University education students' from Botswana and Nigeria that are randomly selected. Data was descriptively analysed based on the research objectives and hypotheses using mean…
Descriptors: Comparative Analysis, Electronic Learning, Trainees, Foreign Countries
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Jong, Morris S. Y. – Curriculum Journal, 2015
VISOLE (Virtual Interactive Student-Oriented Environment) is a teacher-facilitated pedagogical approach to integrating constructivist online game-based learning into formal curriculum teaching in school education. This paper reports a case study on the implementation of VISOLE in secondary Geography education. We compared the pedagogical…
Descriptors: Online Courses, Teaching Methods, Constructivism (Learning), Educational Games
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Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
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Bowers, K. Westmoreland – Journal of Educational Technology Systems, 2014
The purpose of this study was to identify constructivist concepts that are important to student-perceived learning outcomes in college courses that use a virtual world, such as Second Life, as an educational tool. Identification of these concepts will help instructors to make the best use of their course design efforts in mediated environments.…
Descriptors: Student Attitudes, Constructivism (Learning), Student Responsibility, Computer Simulation
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Gurcay, Deniz; Wong, Benjamin; Chai, Ching Sing – Asia-Pacific Education Researcher, 2013
Beliefs about pedagogy and the use of technology affect the integration ICT in classrooms. This comparative study explores the pedagogical beliefs of pre-service physics teachers from two different cultures and examines the relationship between teachers' beliefs about constructivist and traditional teaching and their related beliefs about the use…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Technology Integration
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Aly, Ibrahim – Canadian Journal of Higher Education, 2013
This study compared the academic achievement between undergraduate students taking an introductory managerial accounting course online (N = 104) and students who took the same course in a hybrid classroom setting (N = 203). Student achievement was measured using scores from twelve weekly online assignments, two major online assignments, a final…
Descriptors: Academic Achievement, Comparative Analysis, Introductory Courses, Online Courses
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Bati, Tesfaye Bayu; Gelderblom, Helene; van Biljon, Judy – Computer Science Education, 2014
The challenge of teaching programming in higher education is complicated by problems associated with large class teaching, a prevalent situation in many developing countries. This paper reports on an investigation into the use of a blended learning approach to teaching and learning of programming in a class of more than 200 students. A course and…
Descriptors: Foreign Countries, Teaching Methods, Blended Learning, Educational Technology
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Flanagan, Sara; Shoffner, Melanie – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2013
Technology plays an integral role in the English Language Arts (ELA) classroom today, yet teachers and teacher educators continue to develop understandings of how technology influences pedagogy. This qualitative study explored how and why two ELA teachers used different technologies in the secondary English classroom to plan for and deliver…
Descriptors: Language Arts, Technology Uses in Education, Technology Integration, Influence of Technology
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Uzomah, Stephanie Lynn – ProQuest LLC, 2012
In 2007, only 32% of Georgia's fourth grade students were considered at or above the proficient level in mathematics. The purpose of this study was to examine the effectiveness of the TouchMath program at one elementary school. The TouchMath program was developed based on the constructivist learning theory and includes aspects of theories from…
Descriptors: Mathematics Achievement, Comparative Analysis, Kindergarten, Control Groups
Allanson, Patricia Elizabeth – ProQuest LLC, 2013
The purpose of this study was to determine if online reflections through social networking affect students' sense of community and levels of perceived conceptual learning in Algebra I courses. Social constructivism, connectivism, and computer-mediated communication in relation to reflective practices form the theoretical and practical framework…
Descriptors: Algebra, Mathematics Instruction, Social Networks, Communities of Practice
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Porcaro, David – Multicultural Education & Technology Journal, 2011
Purpose: Many educators have advocated constructivist-based pedagogies as a way to develop the skills needed in knowledge societies. However, many countries have a tradition of instructivist-based practices, which rely on didactic lectures, rote memorization and high-stakes exams. The purpose of this paper is to conceptualize the reactions to…
Descriptors: Foreign Countries, Constructivism (Learning), Comparative Analysis, Conventional Instruction
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