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Alessia Bevilacqua; Cristiana Dell’Erba – Australasian Journal of Educational Technology, 2024
Pre-service teachers are expected to acquire the knowledge, skills, and competencies necessary to enter school effectively at the end of the teacher education program. Given the complexity of the teaching profession and the challenges associated with the induction phase, students should be supported in developing awareness of their exit…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, College Seniors
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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
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Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
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Jin Zhou; Jun-min Ye – Interactive Learning Environments, 2024
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students' skills in collaboration, problem-solving, and critical thinking. Cognitive engagement in OCL evolves dynamically, but we do not yet fully understand which patterns of cognitive engagement are conducive to OCL and when to…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Learner Engagement
McCormick, Janel – ProQuest LLC, 2017
The current shift in U.S. educational reform toward standards and guiding frameworks that are more inclusive of twenty-first-century competencies has created a need for research regarding the assessment of these skills. Also, needing further exploration is an understanding of how these new learner-centered assessments may impact students.…
Descriptors: Metacognition, Portfolios (Background Materials), Standards, Guidelines
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Li, Qing; Richman, Laila; Haines, Sarah; McNary, Scot – Canadian Journal of Learning and Technology, 2019
This study explores the influence of a professional development (PD) model aiming to build teacher capacities for K-12 schools. It examines the impact of this PD on teachers' learning of content and pedagogical knowledge related to computational thinking (CT). It also investigates the lessons learned during the implementation process. This…
Descriptors: Faculty Development, Elementary Secondary Education, Teacher Competencies, Pedagogical Content Knowledge
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Gómez-Chacón, Inés Ma; Kuzniak, Alain – International Journal of Science and Mathematics Education, 2015
The main goal of this research was to assess the effect of a dynamic environment on relationships between the three geneses (figural, instrumental, and discursive) of Spaces for Geometric Work. More specifically, it was to determine whether the interactive geometry program GeoGebra could play a specific role in the geometric work of future…
Descriptors: Correlation, Geometry, Mathematics Instruction, Educational Technology
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Leow, Fui-Theng; Neo, Mai; Hew, Soon Hin – Electronic Journal of e-Learning, 2016
The 21st century marks the beginning of digital age with the extensive use of digital media, mobile devices, and Internet resources. Recent studies found that this digital era has expanded the landscape of student experiences, and educational technologies as well as increased the educator's awareness on embracing technologies to promote effective…
Descriptors: Educational Technology, Technology Uses in Education, Constructivism (Learning), Cognitive Processes
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Ivala, Eunice; Gachago, Daniela; Condy, Janet; Chigona, Agnes – Journal of Education and Training Studies, 2014
Employers in South Africa are calling for students graduating from higher education institutions (HEIs) to exhibit the capacity for reflection. However, many tertiary institutions fall short in allowing opportunities for reflection. As a result, HEIs are grappling to find ways of fostering reflection amongst their students. This paper argues that…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Story Telling
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Fleck, Bethany K. B.; Beckman, Lisa M.; Sterns, Jillian L.; Hussey, Heather D. – Journal of Effective Teaching, 2014
The rise in popularity of YouTube has made the use of short video clips during college classroom instruction a common learning tool. However, questions still remain on how to best implement this learning tool as well as students' perceptions of its use. Blended Learning Theory and Information Processing Theory provide insights into successful…
Descriptors: Social Networks, Educational Technology, Teaching Methods, Video Technology
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
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Baker, Ryan S. J. d.; Corbett, Albert T.; Gowda, Sujith M. – Journal of Educational Psychology, 2013
Recently, there has been growing emphasis on supporting robust learning within intelligent tutoring systems, assessed by measures such as transfer to related skills, preparation for future learning, and longer term retention. It has been shown that different pedagogical strategies promote robust learning to different degrees. However, the student…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Genetics, Science Instruction
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Sethy, Satya Sundar – Turkish Online Journal of Distance Education, 2012
Learning is an ever-present phenomenon. It takes place irrespective of time and place. It engages learners in their interested topic/content. Learning absorbs many skills, such as; reading skills, writing skills, technological skills, emotional skills, behavioral skills, cognitive skills, and language skills. Out of all these, cognitive skills…
Descriptors: Educational Technology, Distance Education, Cognitive Ability, Technology Uses in Education
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2011
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…
Descriptors: Educational Games, Learning Activities, Thinking Skills, Skill Development
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Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
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