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Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Süleyman Özdel; Can Sarpkaya; Efe Bozkir; Hong Gao; Enkelejda Kasneci – International Educational Data Mining Society, 2025
Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning experiences. However, the effects of LLMs on user engagement and attention in educational environments remain open questions. In this study, we utilized a fully…
Descriptors: Technology Uses in Education, Educational Technology, Artificial Intelligence, Computer Simulation
King, Mark E., Ed.; Thibault, Paul J., Ed. – Routledge Research in Education, 2023
The two inter-linked volumes in this series are dedicated to the development of analysis and theorisation of learning and teaching in higher education. The two volumes focus on the multi-scalar ecological inter-connectedness of learners with teachers, with artefacts, with cultural patterns and resources, with places, with social activities and…
Descriptors: Higher Education, College Instruction, Learning, Cultural Influences
Huang, Hsu-Wen; King, Jung-Tai; Lee, Chia-Lin – Educational Technology & Society, 2020
Integrating education practices and measurements of brain activity has the potential to make learning more engaging and productive. Direct recordings of electrical activity in the brain provide important information about the complex dynamics of the cognitive processes and mental states that occur during learning, which can ultimately empower…
Descriptors: Educational Technology, Electronic Learning, Brain, Cognitive Processes
Bai, Caixia; Yang, Jingying; Tang, Yun – Instructional Science: An International Journal of the Learning Sciences, 2022
Instructional videos have been widely used in online learning environments. Effective video learning requires self-regulation by learners, which can be facilitated by deliberate instructional design, such as through prompting. Grounded in the interactive, constructive, active, and passive (ICAP) framework, this study compared the effects of…
Descriptors: Prompting, Video Technology, Instructional Films, Educational Technology
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Soni, Nikita; Darrow, Alice; Luc, Annie; Gleaves, Schuyler; Schuman, Carrie; Neff, Hannah; Chang, Peter; Kirkland, Brittani; Alexandre, Jeremy; Morales, Amanda; Stofer, Kathryn A.; Anthony, Lisa – International Journal of Computer-Supported Collaborative Learning, 2021
This paper draws upon the theory of embodied cognition to provide a robust account of how gestural interactions with and around multi-touch tabletops can play an important role in facilitating collaborative meaning-making, particularly in the context of science data visualizations. Embodied cognition is a theory of learning that implies that…
Descriptors: Science Education, Cooperative Learning, Educational Technology, Manipulative Materials
Shi, Yinghui; Zhang, Jingman; Yang, Huiyun; Yang, Harrison Hao – Interactive Learning Environments, 2021
The infusion and diffusion of the interactive whiteboard (IWB) has attracted considerable interest in educational contexts over the past years. However, research to date has been controversial with regard to the effectiveness of IWB-based instruction on cognitive learning outcomes. This study identified empirical publications that examine…
Descriptors: Visual Aids, Interaction, Teaching Methods, Educational Technology
Huong, Le Pham Hoai; Hung, Bui Phu – LEARN Journal: Language Education and Acquisition Research Network, 2021
Given the emergence of the use of digital tools in English teaching and learning and of sociocultural theory (SCT) in recent years, this paper sets out to introduce the concepts of tools, digital tools, and mediation in SCT. It then argues for the ground for enhancing and promoting the use of digital tools in English learning and teaching. Studies…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Instruction
Zheng, Xiao-Li; Kim, Hoi-Soo; Lai, Wen-Hua; Hwang, Gwo-Jen – British Journal of Educational Technology, 2020
In recent years, most studies on flipped classrooms or flipped learning have focused on learners' motivation, academic achievement and teachers' and students' perceptions of the flipped classroom. Little research has involved interactions in the flipped classroom. This study aims to show that in-class collaborative learning in the flipped…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Cooperative Learning
Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
Ng, Davy Tsz Kit – Australasian Journal of Educational Technology, 2022
The term metaverse appeared for the first time in a novel published in 1992. Since the early 2000s, researchers have started to use this term to refer to digital technologies for learners to interact with other users with avatars. The term came to prominence in around 2020 due to the rebranding of Facebook. However, there was no consensus on what…
Descriptors: Educational Technology, Definitions, Interaction, Computer Simulation
Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
Borge, Marcela; Mercier, Emma – International Journal of Computer-Supported Collaborative Learning, 2019
In this paper, we argue that how we use theories may be preventing us from developing a deeper understanding of computer supported collaborative learning (CSCL) contexts. We focus the argument on our understanding of orchestration processes and draw on common theories to show how they prioritize a mono-ecological approach: the examination of…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Technology, Technology Uses in Education

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