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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Marcus Wolfe – ProQuest LLC, 2024
This qualitative study examines how playing levels of a fraction-themed videogame impacts students' thinking. The research question answered is: What do students' gestures reveal about the degree to which their thinking is embodied as they play a videogame that is constructed via a grounded metaphor for mathematical knowledge. Four soon-to-be…
Descriptors: College Bound Students, College Freshmen, Universities, Mathematics Education
Piera Biccard – Open Learning, 2025
This conceptual paper sets out the community-of-inquiry framework from a distributed perspective. It proposes that considering teaching presence, social presence and cognitive presence from a distributed perspective allows the broadening of the presences to consider the way in which participants, content and tools maintain and advance these…
Descriptors: Distance Education, Teaching Styles, Computer Assisted Instruction, Internet
Lingfei Luan; Xi Lin; Yan Dai; Shu Hu; Qianlu Sun – Asian Journal of Distance Education, 2024
The emergence of ChatGPT, an AI system designed for conversation by OpenAI, has prompted conversations about its transformative possibilities in multiple fields, primarily in education. This study conducts an in-depth investigation into the emotional and cognitive factors contributing to the popularity of ChatGPT and its influence on the shift…
Descriptors: COVID-19, Pandemics, Artificial Intelligence, Computer Software
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Ge, Xun; Turk, Murat; Hung, Woei – Australasian Journal of Educational Technology, 2019
The concept of computers as cognitive tools has been revisited to provide insight into the motivational and social dimension in light of the emerging technologies. Central to this concept are the two opposing philosophical views: "learning from" technology (amplification view of technology) versus "learning with" technology…
Descriptors: Educational Technology, Computer Assisted Instruction, Constructivism (Learning), Technology Uses in Education
Bond, Melissa; Bedenlier, Svenja – Journal of Interactive Media in Education, 2019
The concept of student engagement has become somewhat of an enigma for educators and researchers, with ongoing discussions about its nature and complexity, and criticism about the depth and breadth of theorising and operationalisation within empirical research. This equally applies to research conducted in the field of educational technology and…
Descriptors: Educational Technology, Learner Engagement, Influence of Technology, Elementary Secondary Education
Lewin, David – Studies in Philosophy and Education, 2016
Is physical presence an essential aspect of a rich educational experience? Can forms of virtual encounter achieve engaged and sustained education? Technophiles and technophobes might agree that authentic personal engagement is educationally normative. They are more likely to disagree on how authentic engagement is best achieved. This article…
Descriptors: Educational Technology, Attention, Educational Theories, Role of Education
Doud, Janet M. – ProQuest LLC, 2016
An integral part of 21st century learning for middle school students included the daily use of mobile device technology. The problem with mobile devices, full of their interactive interfaces, was how did the student personally discover which features and tools within the device will best benefit the student's style and needs, thus enhancing…
Descriptors: Phenomenology, Middle School Students, Handheld Devices, Student Experience
Wells, Taylor Michael – ProQuest LLC, 2012
In this dissertation, I investigate how the usage of collaboration technologies consciously and subconsciously affects both communicators and how they communicate. I present two related studies examining different facets of how the use of collaboration technologies such as email and voicemail influence affective processing in the communicator and…
Descriptors: Influence of Technology, Information Technology, Cognitive Psychology, Communication (Thought Transfer)
Arencibia, David E. – ProQuest LLC, 2013
Technology in the classroom helps today's student to be competitive in school and the business world, but there has been a lack of research directly connecting technology use in the classroom with thinking skills. The purpose of this qualitative case study was to examine the impact of technology on student engagement and class performance. The…
Descriptors: Educational Technology, Thinking Skills, Qualitative Research, Case Studies
Sethy, Satya Sundar – Turkish Online Journal of Distance Education, 2012
Learning is an ever-present phenomenon. It takes place irrespective of time and place. It engages learners in their interested topic/content. Learning absorbs many skills, such as; reading skills, writing skills, technological skills, emotional skills, behavioral skills, cognitive skills, and language skills. Out of all these, cognitive skills…
Descriptors: Educational Technology, Distance Education, Cognitive Ability, Technology Uses in Education
Knobel, Michele – E-Learning, 2006
This article focuses on the social practices of propagating and circulating memes within Internet environments as a significant dimension of cultural production and transmission. Memes (pronounced "meems") are contagious patterns of cultural information that are passed from mind to mind and which directly shape and transmit key actions and…
Descriptors: Internet, Cultural Influences, Social Development, Definitions
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers