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Showing 1 to 15 of 44 results Save | Export
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Hartwick, Peggy – ReCALL, 2018
This article investigates research approaches used in traditional classroom-based interaction studies for identifying a suitable research method for studies in three-dimensional virtual learning environments (3DVLEs). As opportunities for language learning and teaching in virtual worlds emerge, so too do new research questions. An understanding of…
Descriptors: Teaching Methods, Educational Research, Computer Simulation, Mixed Methods Research
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Uncapher, Melina R. – Mind, Brain, and Education, 2019
Since the advent of computers, scientists who study how people learn have been utilizing technology to uncover the cognitive and neural mechanisms of learning. Recent technological advances have allowed learning scientists to move their research out of the lab and into the wild, to investigate how students learn in real-world environments.…
Descriptors: Learning, Evaluation Methods, Elementary School Students, Middle School Students
Kamhi-Stein, Lía D., Ed.; Maggioli, Gabriel Díaz, Ed.; de Oliveira, Luciana C., Ed. – Multilingual Matters, 2017
This book investigates new English language policies and initiatives which have been introduced and implemented across Argentina, Brazil, Chile, Colombia, Ecuador, Uruguay and Venezuela. Chapters are organized around three themes. Chapters in the first section critically examine newly-implemented English language policies, as well as factors that…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Bielefeldt, Talbot – Journal of Research on Technology in Education, 2012
Correlational analysis of two years of classroom observation indicates relationships between technology use and various classroom characteristics, including teacher roles and instructional strategies. Three observers used the ISTE Classroom Observation Tool (ICOT) to record 144 observations of classrooms participating in a variety of educational…
Descriptors: Grants, Federal Programs, Standards, Interrater Reliability
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Ford, Maire B.; Burns, Colleen E.; Mitch, Nathan; Gomez, Melissa M. – Active Learning in Higher Education, 2012
The use of classroom capture systems (systems that capture audio and video footage of a lecture and attempt to replicate a classroom experience) is becoming increasingly popular at the university level. However, research on the effectiveness of classroom capture systems in the university classroom has been limited due to the recent development and…
Descriptors: Program Effectiveness, Video Technology, Lecture Method, Student Evaluation
Canuel, Ron – Education Canada, 2011
A large amount of research existed in the field of technology in the classroom; however, almost all was focused on the impact of desktop computers and the infamous "school computer room". However, the activities in a classroom represent a multitude of behaviours and interventions, including personal dynamics, classroom management and…
Descriptors: Classroom Techniques, Technology Uses in Education, Educational Change, Educational Technology
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Kim, Minchi C.; Hannafin, Michael J. – Instructional Science: An International Journal of the Learning Sciences, 2011
In response to the calls to improve and deepen scientific understanding and literacy, considerable effort has been invested in developing sustainable technology-enhanced learning environments to improve science inquiry. Research has provided important guidance for scaffolding learning in mathematics and science. However, these reports have…
Descriptors: Evidence, Classroom Research, Grade 6, Scaffolding (Teaching Technique)
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Wylie, Caitlin Donahue – History of Education, 2012
The blackboard, a useful teaching tool in nineteenth-century England, was transformed into a teaching necessity in the decades following 1870, when the Education Acts made school free and mandatory for all children. The resulting huge population of schoolchildren inspired the development of teaching techniques appropriate for large-group learning.…
Descriptors: Elementary Schools, Chalkboards, Foreign Countries, Teaching Methods
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Prieto, Luis P.; Villagra-Sobrino, Sara; Jorrin-Abellan, Ivan M.; Martinez-Mones, Alejandra; Dimitriadis, Yannis – Computers & Education, 2011
The increasing presence of multiple Information and Communication Technologies (ICT) in the classroom does not guarantee an improvement of the learning experiences of students, unless it is also accompanied by pedagogically effective orchestration of those technologies. In order to help teachers in this endeavour, it can be useful to understand…
Descriptors: Class Activities, Learning Activities, Teacher Workshops, Educational Technology
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Samur, Yavuz – British Journal of Educational Technology, 2012
This study was designed to examine the effect of the redundancy principle in a multimedia presentation constructed for foreign language vocabulary learning on undergraduate students' retention. The underlying hypothesis of this study is that when the students are exposed to the material in multiple ways through animation, concurrent narration,…
Descriptors: Animation, Multimedia Instruction, Pretests Posttests, Quasiexperimental Design
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Hennessy, Sara; Deaney, Rosemary – Teachers College Record, 2009
Background/Context: This work draws on a "participatory" approach to research collaboration that respects the teacher's "voice" in building on and extending the interactive "colearning" agreements between researchers and practitioners that work toward improving practice. Both parties in these agreements act as agents…
Descriptors: Educational Technology, Teaching Methods, Focus Groups, Video Technology
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
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Pierce, Robyn; Stacey, Kaye – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
Taking advantage of pedagogical opportunities afforded by new technology requires appropriately designed lessons. This article reports on the use of "lesson study" to research principles for the design of a lesson aiming to take advantage of multiple representations. The lesson, for year 10 students who had personal access to TI-Nspire, focused on…
Descriptors: Educational Technology, Technology Integration, Handheld Devices, Graphing Calculators
Marzano Research Laboratory, 2010
During the 2009-2010 school year, Marzano Research Laboratory (MRL) was commissioned by Promethean Ltd. to conduct a second year evaluation study of the effects of Promethean ActivClassroom on student academic achievement. This executive summary highlights the key findings. [For "A Second Year Evaluation Study of Promethean ActivClassroom. Final…
Descriptors: Academic Achievement, Program Effectiveness, Program Evaluation, Program Descriptions
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Warwick, Paul; Kershner, Ruth – Learning, Media and Technology, 2008
This paper reports on the second phase of a joint teacher/researcher project that explored teachers' understandings of the potential of the interactive whiteboard (IWB) as a tool for primary school children's collaborative group work. By examining teachers' written analyses and discussions of work carried out in their own classrooms, the paper…
Descriptors: Classroom Research, Educational Technology, Cooperative Learning, Teaching Methods
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