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An, Pengcheng; Bakker, Saskia; Eggen, Berry – Education and Information Technologies, 2017
Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Classroom Techniques
Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
Cipani, Ennio – Charles C. Thomas, Publisher, Ltd, 2011
Challenging behaviors and poor student performance are often attributed to many of society's ills. As a result of the presence of such factors in some students' lives, changing these students' behavior in the classroom is seen as futile unless one can change their nonschool environment. To facilitate the reader's capability to develop intervention…
Descriptors: Behavior Problems, Test Items, Student Behavior, Intervention
McLaughlin, Patricia; Simpson, Nicholas – Teaching in Higher Education, 2007
In 2005, the School of Property, Construction and Project Management at RMIT University, Melbourne, introduced a new curriculum format for all first year students. All students enrolling in one of the four undergraduate degrees offered by the school commenced a common first year programme. This new curriculum was adopted to provide students with a…
Descriptors: Construction Industry, Curriculum Development, Technological Literacy, Reference Materials
Banks, David – Information Science Publishing, 2006
Taking advantage of user-friendly technology, Audience Response Systems (ARS) facilitates greater interaction with participants engaged in a variety of group activities. Each participant has an input device that permits them to express a view in complete anonymity, and the composite view of the total group appears on a public screen. ARS can then…
Descriptors: Legal Education (Professions), Higher Education, Group Activities, Audience Response