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Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
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Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
Ortiz-Arteaga, Carmen A. – ProQuest LLC, 2013
Instructional designers must design and develop online learning environments that present the content in a way that learners will find important and useful. Faculty and novice designers are being tasked to design and develop online learning environments without having the necessary knowledge or experience in instructional design in order to select…
Descriptors: Delphi Technique, Expertise, Educational Media, Cooperative Learning
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Parkes, Mitchell; Reading, Christine; Stein, Sarah – Australasian Journal of Educational Technology, 2013
The aim of this study was to identify and rate the importance of the competencies required by students for effective performance in a university e-learning environment mediated by a learning management system. Two expert panels identified 58 e-learning competencies considered to be essential for e-learning. Of these competencies, 22 were related…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Educational Technology
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers