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Kynigos, Chronis; Grizioti, Marianthi; Latsi, Maria – Digital Experiences in Mathematics Education, 2023
Classification is a complex process that involves scientific concepts and higher-order mental processes such as abstraction, generalization, and pattern recognition. Even though it is an important competence for understanding the world, dealing with data and information, and solving complex problems, the education system embeds just its simplest…
Descriptors: Classification, Thinking Skills, Mathematics Skills, Educational Games
Eppard, Jenny; Rochdi, Aicha – International Association for Development of the Information Society, 2017
Over the last few decades, with the rapid developments of mobile technology, the advent of Web 2.0 sites, and the expansion of social media, there has been an incremental use of technology in the classroom. One of the approaches for technological integration into the classroom is via flipped learning. This pedagogical method has become…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
Parkes, Mitchell; Reading, Christine; Stein, Sarah – Australasian Journal of Educational Technology, 2013
The aim of this study was to identify and rate the importance of the competencies required by students for effective performance in a university e-learning environment mediated by a learning management system. Two expert panels identified 58 e-learning competencies considered to be essential for e-learning. Of these competencies, 22 were related…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Educational Technology
Ludvigsen, Sten R. – Learning, Media and Technology, 2012
In this article, I develop a perspective on learning as multilayered phenomena. I take a socio-genetic approach in order to understand human activity and to show how categories are a fundamental part of learning in a specific type of institutional practice. In the empirical section, student dialogue is analysed in relation to a set of categories…
Descriptors: Foreign Countries, Secondary School Students, Science Education, Inquiry
Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
Patten, Bryan; Sanchez, Inmaculada Arnedillo; Tangney, Brendan – Computers and Education, 2006
This paper explores current applications for handheld devices and questions which of these make full use of the unique attributes of handheld devices in order to facilitate learning in a pedagogically sensible manner. In order to do so, the paper presents a functional framework which analyses handheld application in relation to their use as well…
Descriptors: Computers, Telecommunications, Educational Environment, Cooperative Learning
Hsieh, Chung-Hsiang; Sun, Chuen-Tsai – International Journal of Instructional Media, 2006
From a constructivist point of view, the importance of MUDs (Multiple User Dungeons) in education is justified based on their community-forming, learning, and role-playing functions. The authors propose a typology for educational MUDs and discuss their individual instructional approaches in order to measure MUD potential in ten-os of…
Descriptors: Foreign Countries, Teaching Methods, Figurative Language, Classification
Tillman, Mike – 1998
This paper synthesizes issues related to the Internet, Internet curriculum materials (i.e., any type of teaching material or activity that can be incorporated into the K-12 curriculum and is available on the Internet), and constructivist learning theory; it explores the use of the Internet as a constructivist environment for learning and the…
Descriptors: Access to Information, Classification, Computer Assisted Instruction, Computer Mediated Communication
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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