Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Case Studies | 2 |
| Check Lists | 2 |
| Computer Simulation | 2 |
| Educational Policy | 2 |
| Educational Technology | 2 |
| Active Learning | 1 |
| Animation | 1 |
| Certification | 1 |
| College Readiness | 1 |
| Community Colleges | 1 |
| Competency Based Education | 1 |
| More ▼ | |
Publication Type
| Reports - Descriptive | 2 |
| Journal Articles | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
| Two Year Colleges | 1 |
Audience
Location
| Colorado | 1 |
| Mississippi | 1 |
| New Jersey | 1 |
| Texas | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
| Carl D Perkins Vocational and… | 1 |
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
| ACT Assessment | 1 |
What Works Clearinghouse Rating
Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology

Peer reviewed
Direct link
