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Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
Patil, Tejaswini; Hunt, Michelle; Cooper, Kimberlea; Townsend, Rob – Australian Journal of Adult Learning, 2020
This article reflects on the developmental process of a case-based experiential learning model: the Federation University model, in an undergraduate community and human services program at a regional university. There is abundant literature that addresses the use and need for introducing experiential learning at the subject/unit level in community…
Descriptors: Case Studies, Undergraduate Study, Experiential Learning, Teaching Methods
Torres, Manuel F.; Sousa, Armando J.; Torres, Raquel T. – International Journal of Technology and Design Education, 2018
Replanning is often used to optimize results of an activity in an ever changing world. To address the challenge of preparing future engineers for success, a special course was created for all engineering freshmen of the Faculty of Engineering of the University of Porto, in Portugal. Presented as a case study, this special course underwent a…
Descriptors: College Freshmen, Engineering Education, Case Studies, Teaching Methods
Fombona, Javier; Fombona-Pascual, Alba; Vazquez-Cano, Esteban – Studies in the Education of Adults, 2023
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research…
Descriptors: Adult Education, Cross Cultural Studies, Social Integration, Employment Opportunities
London, Manuel; Diamante, Thomas – APA Books, 2018
Innovation is one of the key drivers of success in modern business, and continuous learning is what drives innovation. Building on the theory and practice of consulting psychology and the science of learning, along with principles of human resources development, Manuel London and Thomas Diamante articulate a five-step process for designing and…
Descriptors: Intervention, Consultants, Instructional Design, Needs Assessment
Lindholm, Tuula; Myles, Johanne Mednick – TESOL Press, 2019
Teachers are cultural informants. The resources teachers use and their interactions with students convey meanings that are both linguistic and cultural. It is important for ESOL teachers to guide students toward integrated intercultural/language learning that will carry them through diverse life experiences. This book goes beyond theoretical…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Mediated Communication
Buteau, Chantal; Muller, Eric – International Journal of Game-Based Learning, 2018
E-Brock Bugs is a serious educational game (SEG) about probability which was created based on Devlin's design principles for games whose players adopt identities of mathematically able persons. This kind of games in which "players think and act like real world professionals" has been called epistemic. This article presents an empirical…
Descriptors: Computer Games, Educational Games, Probability, Educational Technology
Eze, P. I. – Journal of Education and Practice, 2016
Educational technology is a core course of study in Nigerian teacher education institutions, such as Colleges of Education, Institutes of Education and Facilities of Education. The aim of educational technology is to improve the competence of teachers by producing teachers that can back theory with practice in teaching-learning situation. The…
Descriptors: Influence of Technology, Self Employment, Sample Size, Case Studies
Lazinski, Melissa J. – Quarterly Review of Distance Education, 2017
This article describes a 1-credit hour laboratory course focused on psychomotor and affective objectives of performing surface palpation. It was part of the first-year curriculum of the Nova Southeastern University Hybrid Doctor of Physical Therapy Program (HDPT). The course was converted to hybrid from an existing traditional course that met…
Descriptors: Psychomotor Skills, Physical Therapy, Blended Learning, Educational Technology
Satar, H. Muge; Akcan, Sumru – Language Learning & Technology, 2018
Participation in online communities is an increasing need for future language teachers and their professional development. Through such participation, they can experience and develop an awareness of the behaviors required to facilitate their future learners' participation in online learning. This article investigates participation, interaction…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Second Language Instruction
Clark, Douglas B.; Sengupta, Pratim; Brady, Corey E.; Martinez-Garza, Mario M.; Killingsworth, Stephen S. – International Journal of STEM Education, 2015
Background: In this paper, we investigate the relationship between theory and design in the context of creating digital games to support children's development of scientific expertise. Synthesis: Theoretically, we consider two frameworks--Knowledge in Pieces (or KiP) and Science as Practice (or SaP). While KiP is a theory about the structure of…
Descriptors: Educational Games, Video Games, Computer Games, Science Education
Ensign, Todd I. – ProQuest LLC, 2017
Educational robotics (ER) combines accessible and age-appropriate building materials, programmable interfaces, and computer coding to teach science and mathematics using the engineering design process. ER has been shown to increase K-12 students' understanding of STEM concepts, and can develop students' self-confidence and interest in STEM. As…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Science Instruction
Roberts, Pamela – Teaching in Higher Education, 2015
This research is based on an empirical study exploring how academics make curriculum decisions and their perceptions of the influences that shape their decisions. Interviews were held with 20 academics from diverse disciplines, who were both research active and committed to teaching. The higher education curriculum was conceptualised as a field of…
Descriptors: Foreign Countries, Higher Education, College Curriculum, Educational Change
Ahn, Misook – ProQuest LLC, 2017
The blended learning model, which combines the traditional face-to-face learning method with an online application such as a learning management system (LMS), became popular and more practical for both teachers and learners in foreign and second language education because of its effective methodology for course delivery and socialization…
Descriptors: Blended Learning, Case Studies, Korean, Second Language Learning
Freitas, Sara; Routledge, Helen – British Journal of Educational Technology, 2013
While the field of leadership studies includes a large corpus of literature and studies, the literature and scientific research in the field of e-leadership and soft skills used in learning game environments are at present small in scale. Towards contributing to this newly emerging field of literature and study, this research paper presents a new…
Descriptors: Instructional Leadership, Educational Games, Skill Development, Leadership Qualities

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