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Pepin, B.; Gueudet, G.; Trouche, L. – ZDM: The International Journal on Mathematics Education, 2017
The goal of this conceptual paper is to develop enhanced understandings of mathematics teacher design and design capacity when interacting with digital curriculum resources. We argue that digital resources in particular offer incentives and increasing opportunities for mathematics teachers' design, both individually and in collectives. Indeed they…
Descriptors: Mathematics Teachers, Mathematics Instruction, Instructional Design, Educational Technology
Clark, Douglas B.; Sengupta, Pratim; Brady, Corey E.; Martinez-Garza, Mario M.; Killingsworth, Stephen S. – International Journal of STEM Education, 2015
Background: In this paper, we investigate the relationship between theory and design in the context of creating digital games to support children's development of scientific expertise. Synthesis: Theoretically, we consider two frameworks--Knowledge in Pieces (or KiP) and Science as Practice (or SaP). While KiP is a theory about the structure of…
Descriptors: Educational Games, Video Games, Computer Games, Science Education
Trocki, Aaron David – ProQuest LLC, 2015
This study investigates the usefulness of a Dynamic Geometry Task Analysis Framework for indicating task quality in dynamic geometry environments in general, and The Geometer's Sketchpad in particular. This research sought to first establish the validity of the framework for indicating task quality, and to second explore the effects of the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Student Attitudes
Koparan, Timur; Yilmaz, Gül Kaleli – Journal of Education and Training Studies, 2015
The purpose of this study is to define prospective teacher views about using dynamic geometry software for intersection surfaces. The study was conducted as a case study. For this purpose, data collection tool was developed based on the opinion of two experts. The data collection tool consists of 4 open-ended questions related to the intersection…
Descriptors: Foreign Countries, Computer Software, Case Studies, Expertise
Ponti, Marisa – Learning, Media and Technology, 2014
Digital media and open educational resources (OER) are said to redraw the boundaries between learners and teachers, by weakening the centralization of expertise and the distribution of subject-matter authority. This paper presents the findings of an ethnographic study of how the use of OER mediates the relations between self-directed learners and…
Descriptors: Educational Technology, Ethnography, Open Source Technology, Online Courses
Chu, Tsai-Hsin; Lee, Yi; Lee, Yen-Hsien – International Association for Development of the Information Society, 2013
E-learning content development can be regarded as an example of knowledge delivery process because the developers have to receive knowledge transferred from subject-matter experts (SMEs), to translate the received knowledge with appropriate instructional design, and to transform the project outcomes to fulfill learner's learning needs. As…
Descriptors: Educational Technology, Technology Uses in Education, Barriers, Knowledge Level
McPake, Joanna; Plowman, Lydia; Stephen, Christine – British Journal of Educational Technology, 2013
There is a limited literature on pre-school children's experiences with "digital technologies" at home and little discussion of the ways in which children harness these technologies for their own purposes. This paper discusses findings drawn from three studies that investigated the role of "domestic technologies" and…
Descriptors: Foreign Countries, Preschool Children, Computer Games, Educational Technology
Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
Bhusry, Mamta; Ranjan, Jayanthi – International Journal of Educational Management, 2012
Purpose: The purpose of this paper is to emphasize the need for knowledge management (KM) in the teaching-learning process in technical educational institutions (TEIs) in India, and to assert the impact of information technology (IT) based KM intervention in the teaching-learning process. Design/methodology/approach: The approach of the paper is…
Descriptors: Expertise, Knowledge Management, Intervention, Schools
Mavrikis, Manolis; Gutierrez-Santos, Sergio – Computers & Education, 2010
This paper presents a methodology for the design of intelligent learning environments. We recognise that in the educational technology field, theory development and system-design should be integrated and rely on an iterative process that addresses: (a) the difficulty to elicit precise, concise, and operationalized knowledge from "experts" and (b)…
Descriptors: Educational Technology, Methods, Expertise, Case Studies
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
Aleckson, Jon D. – ProQuest LLC, 2010
This study explored how educational technology development leaders can facilitate increased collaboration between the instructional design and development team and faculty member experts when developing games and simulations. A qualitative, case study method was used to analyze interviews and documents, and Web postings related specifically to…
Descriptors: Expertise, Instructional Design, Cooperation, Educational Technology
Brent, Isabelle; Gibbs, Graham R.; Gruszczynska, Anna Katarzyna – Journal of Interactive Media in Education, 2012
The field of Social Research Methods is shared not only by the social sciences, but by many other disciplines. There is therefore enormous scope for the creation and re-use of open educational resources (OERs) in this area. However, our work with social scientists on a number of recent projects suggests that barriers exist to OER creation and use…
Descriptors: Expertise, Communities of Practice, Web Sites, Electronic Publishing
Tokmak, Hatice Sancar; Incikabi, Lutfi; Yelken, Tugba Yanpar – Australasian Journal of Educational Technology, 2012
This comparative case study investigated the educational software evaluation processes of both experts and novices in conjunction with a software evaluation checklist. Twenty novice elementary education students, divided into groups of five, and three experts participated. Each novice group and the three experts evaluated educational software…
Descriptors: Observation, Content Analysis, Focus Groups, Case Studies
Perlman, Dana; Forrest, Greg; Pearson, Phil – Australian Journal of Teacher Education, 2012
Movement-based gaming technologies, such as the Nintendo Wii, are becoming more visible within the physical education. As research on movement-based technologies develops, an aspect that has gained interest is the potential educational value for the physical education student. The purpose of this study was to examine movement-based sport games and…
Descriptors: Physical Education, Physical Education Teachers, Expertise, Educational Opportunities

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