Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Behavior Modification | 1 |
| Computer Uses in Education | 1 |
| Contingency Management | 1 |
| Educational Technology | 1 |
| Learner Engagement | 1 |
| Positive Reinforcement | 1 |
| Program Effectiveness | 1 |
| Progress Monitoring | 1 |
| Student Behavior | 1 |
Source
| ProQuest LLC | 1 |
Author
| Shauna Lynne | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shauna Lynne – ProQuest LLC, 2016
The Good Behavior Game (GBG) is an interdependent group contingency designed to address behavioral concerns. The vast majority of published findings on the GBG have supported its effectiveness in decreasing disruptive behavior in classroom settings. The purpose of this study was to investigate the effectiveness and the social validity of a…
Descriptors: Behavior Modification, Contingency Management, Student Behavior, Program Effectiveness

Direct link
