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Tsubasa Minematsu; Atsushi Shimada – International Association for Development of the Information Society, 2024
In using large language models (LLMs) for education, such as distractors in multiple-choice questions and learning by teaching, error-containing content is used. Prompt tuning and retraining LLMs are possible ways of having LLMs generate error-containing sentences in the learning content. However, there needs to be more discussion on how to tune…
Descriptors: Educational Technology, Technology Uses in Education, Error Patterns, Sentences
Reem Khojah; Alexandra Werth; Kelly W. Broadhead; Lawrence W. Dobrucki; Chris Geiger; David A. Rubenstein – Biomedical Engineering Education, 2025
The integration of generative artificial intelligence (GenAI) is reshaping biomedical engineering (BME) education. This paper presents insights from "The Fifth Biomedical Engineering Education Summit", which brought together educators from across the U.S. to address challenges and opportunities in integrating GenAI into BME curricula.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Technology
Tiffany Tseng; Matt J. Davidson; Luis Morales-Navarro; Jennifer King Chen; Victoria Delaney; Mark Leibowitz; Jazbo Beason; R. Benjamin Shapiro – ACM Transactions on Computing Education, 2024
Machine learning (ML) models are fundamentally shaped by data, and building inclusive ML systems requires significant considerations around how to design representative datasets. Yet, few novice-oriented ML modeling tools are designed to foster hands-on learning of dataset design practices, including how to design for data diversity and inspect…
Descriptors: Artificial Intelligence, Models, Data Processing, Design
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork

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