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Christine Myers; Michael Cricchio; Rebecca Piazza; Morgan Yacoe – Journal of Occupational Therapy Education, 2024
Learning anatomy via cadaver dissection is considered a best practice in anatomical education. However, occupational therapy programs commonly use alternative or adjunct teaching methods when teaching anatomy. The purpose of this study was to investigate students' perceptions of learning hand anatomy through participation in the Dell Hand…
Descriptors: Doctoral Students, Occupational Therapy, Allied Health Occupations Education, Grouping (Instructional Purposes)
Turkay, Selen – Australasian Journal of Educational Technology, 2022
Despite the widespread use of whiteboard animations in both academic and informal settings, little evidence exists about their efficacy and impact on learner experiences, especially in non-STEM fields such as the social sciences. This study examined the effects of whiteboard animations against three other instructional formats on comprehension,…
Descriptors: Social Sciences, Teaching Methods, Lecture Method, Video Technology
Martin, Nichole A.; Martin, Ross – Journal of Library & Information Services In Distance Learning, 2015
Video tutorials are a common form of library instruction used with distance learners. This paper combines professional experience and literature reviews from multiple disciplines to provide a contextual overview of recommendations and findings for effective and engaging videos. The tools for tutorials appear in five main categories: screencasts,…
Descriptors: Tutorial Programs, Video Technology, Distance Education, Teaching Methods
Beal-Alvarez, Jennifer S.; Cannon, Joanna E. – Odyssey: New Directions in Deaf Education, 2015
The field of deaf education lacks rigorous research that supports any singular instructional practice (Luckner, Sebold, Cooney, Young III, & Muir 2005/2006; Easterbrooks & Stephenson, 2012). However studies indicate that technology, frequently used during instruction with students who are deaf or hard of hearing (Easterbrooks, Stephenson,…
Descriptors: Deafness, Hearing Impairments, Teaching Methods, Technology Uses in Education
Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
Peer reviewedWissick, Cheryl – Journal of Special Education Technology, 2002
This review explains how agent-based software technology works, discusses features of agent-based software that make it appropriate for students with disabilities, and describes a few current applications. It highlights the benefits of allowing students to interact with a friendly animated character but still be exposed to realistic images.…
Descriptors: Animation, Computer Software, Computer Software Reviews, Computer Uses in Education
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms

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