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Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
Bibic, Lucka; Druskis, Justinas; Walpole, Samuel; Angulo, Jesus; Stokes, Leanne – Journal of Chemical Education, 2019
Virtual reality (VR) technology has been capturing the public imagination for decades. VR software applications that allow for interactive immersion are emerging as a renowned medium in many areas, including educating the public in biochemistry-related subjects via public engagement events. This report provides information about an immersive,…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computer Software
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends
Roth, Wolff-Michael; Lee, Yew-Jin – Educational Media International, 2006
Data-logging exercises in science classrooms assume that with the proper scaffolding and provision of contexts by instructors, pupils are able to meaningfully comprehend the experimental variables under investigation. From a case study of knowing and learning in a fish hatchery using real-time computer statistical software, we show that…
Descriptors: Prior Learning, Computers, Learning Processes, Educational Technology
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Shonk, Kevin – American Biology Teacher, 2006
In these days of increasing concern for the state of the environment and declining biodiversity, it is important that students and teachers come to appreciate the value of life in all its forms. Natural history provides students with an opportunity to understand better how life on the planet interacts, as well as the place and responsibility of…
Descriptors: Animals, Ornithology, Computers, Guides
Peer reviewedScience and Children, 1990
Reviewed are six computer software packages including "Invisible Bugs,""Chaos Plus...,""The Botanist's Apprentice,""A Baby is Born," Storyboard Plus-Version 2.0," and "Weather." Hardware requirements, functions, performance, and use in the classroom are discussed. (CW)
Descriptors: Animals, Biology, Botany, Chaos Theory
Animal-Related Computer Simulation Programs for Use in Education and Research. AWIC Series Number 1.
Engler, Kevin P. – 1989
Computer models have definite limitations regarding the representation of biological systems, but they do have useful applications in reducing the number of animals used to study physiological systems, especially for educational purposes. This guide lists computer models that simulate living systems and can be used to demonstrate physiological,…
Descriptors: Anatomy, Animal Husbandry, Animals, Annotated Bibliographies

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