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Showing 1 to 15 of 21 results Save | Export
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Robert J. Perkins; Brian P. Woods – Journal of Chemical Education, 2023
This report offers technical guidance and encouragement for any instructor or department looking to produce valuable, high-quality Lightboard teaching videos under space and budget constraints. Lightboards were introduced in a chemical education setting around 2015 as a presentation setup that allowed the presenter to speak face-to-face to their…
Descriptors: Offices (Facilities), Lecture Method, Video Technology, Learner Engagement
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Fuchs, Kevin – Education Quarterly Reviews, 2021
Information communication and technologies (ICT) as a facilitator of active learning (AL) in higher education is becoming an increasingly important tool. One of the most significant developments with the use of ICT in higher education over the last decade has been the integration and application of e-learning systems to support the processes of…
Descriptors: Visual Aids, Educational Technology, Active Learning, Technology Integration
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Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
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Squire, Nikki – Journal of Educators Online, 2023
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the learning experience in any course and learning environment. To make learning more active and engaging for students, college faculty can use educational technologies such as game-based student response systems (SRSs) and interactive PowerPoint games as a…
Descriptors: Computer Games, Game Based Learning, Gamification, Online Courses
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Salleh, Muhamad Furkan Mat; Rauf, Rose Amnah Abd. Rauf; Saat, Rohaida Mohd; Ismail, Mohamad Hisyam – Asian Journal of University Education, 2022
This qualitative study sought to explore Malaysian novice chemistry teachers' experiences in teaching mixed-ability students during their teaching practicum, focusing on their instructional strategies for dealing with those learners in the class. The researchers employed purposive sampling to select 12 trainee teachers to be involved in…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Science Teachers
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Salinas, Patricia; Pulido, Ricardo – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This paper discusses the production of a digital environment to foster the learning of conics through augmented reality. The name conic refers to curves obtained by the intersection of a plane with a right circular conical surface. The environment gives students the opportunity to interact with the cone and the plane as virtual objects in real…
Descriptors: Computer Simulation, Geometric Concepts, Mathematics Instruction, Computer Assisted Instruction
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Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
Grenfell, Janette – Online Submission, 2013
Selected ubiquitous technologies encourage collaborative participation between higher education students and educators within a virtual socially networked e-learning landscape. Multiple modes of teaching and learning, ranging from real world experiences, to text and digital images accessed within the Deakin studies online learning management…
Descriptors: Studio Art, Virtual Classrooms, Electronic Learning, Cooperative Learning
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Yakubova, Gulnoza; Taber-Doughty, Teresa – Journal of Autism and Developmental Disorders, 2013
The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…
Descriptors: Intervention, Autism, Video Technology, Teaching Methods
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Hulsizer, Heidi – International Journal of Research in Education and Science, 2016
Videos have been used in classrooms for decades, but student-produced video has recently become a viable, economical option to enhance learning. Students were asked to create videos to be used for their exam review in two different undergraduate mathematics courses: Differential Equation and Complex Analysis. Students were then surveyed about…
Descriptors: Mathematics, Mathematics Instruction, Mathematics Curriculum, Video Technology
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
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Warwick, Paul; Mercer, Neil; Kershner, Ruth; Staarman, Judith Kleine – Computers & Education, 2010
The focus of research into the use of the interactive whiteboard (IWB) in the classroom has been largely in relation to teacher-pupil interaction, with very little consideration of its possible use as a tool for pupils' collaborative endeavour. This paper is based upon an ESRC-funded project, which considers how pupils use the interactive…
Descriptors: Science Activities, Group Activities, Active Learning, Visual Aids
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