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Jayson Virtucio Alviar; Anabel Enriquez Gamorez – Cogent Education, 2024
Classroom Response System (CRS) is a promising educational tool that can create an interactive learning space. In high school, less is known about its impact on learning mathematics. Most studies on the integration of CRS in teaching and learning use internet-dependent tool. This paper aimed to determine the effectiveness of the CRS that uses…
Descriptors: Audience Response Systems, Mathematics Achievement, Influence of Technology, Learning
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Kimmons, R. – Journal of Computer Assisted Learning, 2015
This study seeks to understand the relationship between K-12 online system adoption (e.g., Blackboard, Edmodo, WordPress) and school-level academic achievement ratings. Utilizing a novel approach to data collection via website data extraction and indexing of all school websites in a target state in the United States (n?=?732) and merging these…
Descriptors: Online Systems, Adoption (Ideas), Academic Achievement, Elementary Secondary Education
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Cox, M.J. – Journal of Computer Assisted Learning, 2013
For the purpose of clarity and consistency, the term e-learning is used throughout the paper to refer to technology-enhanced learning and information technology (IT) in teaching and learning. IT depicts computing and other IT resources. Research into e-learning has changed in focus and breadth over the last four decades as a consequence of…
Descriptors: Electronic Learning, Influence of Technology, Educational Technology, Information Technology
Nwadike, Fellina O.; Ekeanyanwu, Nnamdi T. – Online Submission, 2011
Teaching a speech communication course in typical HBCUs (historically black colleges and universities) comes with many issues, because the application of technology in some minority institutions differs. The levels of acceptability as well as affordability are also core issues that affect application. Using technology in the classroom means many…
Descriptors: Speech Communication, Black Colleges, Educational Technology, Teaching Methods
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Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2
Margolin, Jonathan; Kleidon, Briana; Williams, Ryan; Schmidt, Michele Cranwell – American Institutes for Research, 2011
American Institutes for Research (AIR) conducted an external evaluation of Vermont's Ed-Tech Program from January 2010-June 2011. The purpose of the evaluation was to provide feedback on the implementation and outcomes of the competitive grant programs that were active during this time. The findings of the evaluation are intended to help VTDOE…
Descriptors: Learner Engagement, Student Projects, Teacher Collaboration, Active Learning