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Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
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Sharp, Lara – Teaching Science, 2017
The computer game sensation "Minecraft" has become a mainstay amongst school students of all ages. Anecdotally, at Geoscience Australia, we have observed that "Minecrafters" often draw comparisons between their Minecraft experiences and the real world. For some students, the line between reality and fantasy is blurred. At the…
Descriptors: Science Instruction, Foreign Countries, Geology, Teaching Methods
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Wellington, Angela; Easton, Genevieve; Davis, James; Yeh, Andy – Teaching Science, 2020
An important element of STEAM education that teachers struggle with is the adoption and application of digital technologies. Digital technologies have the potential to enhance social inclusion and student-centred learning, and for this reason it is important for teachers across all levels of schooling to develop skills and confidence in this area…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Teaching Methods
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Gordon, Tom; Georgiou, Helen; Cornish, Scott; Sharma, Majula – Teaching Science, 2019
Smartphones are increasingly used in schools to achieve a number of educational outcomes; from developing measurement skills to enabling collaborative learning. When used as a measurement device in science classrooms, a few questions emerge. How good are the measurement capabilities of smartphones? Can smartphones lead to a more positive learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Short, Daniel – Teaching Science, 2016
The tragedy of the commons is one of the principal tenets of ecology. Recent developments in experiential computer-based simulation of the tragedy of the commons are described. A virtual learning environment is developed using the popular video game "Minecraft". The virtual learning environment is used to experience first-hand depletion…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Video Games
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Tho, Siew Wei; Lee, Tien Tien; Baharom, Sadiah – Teaching Science, 2018
Trends in contemporary science education emphasise the benefits of out-of-school learning experiences to help schools link science with everyday life (Tho, Chan, & Yeung, 2015). With the help of state-of-the-art technology, mobile devices--particularly smartphones--have the ability to work as data-logging tools for students to perform…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Kin, Ng Hong; Ling, Tan Aik – Teaching Science, 2016
The concept of specificity of enzyme action can potentially be abstract for some students as they fail to appreciate how the three-dimensional configuration of enzymes and the active sites confer perfect fit for specific substrates. In science text books, the specificity of enzyme-substrate binding is typically likened to the action of a lock and…
Descriptors: Science Instruction, Scientific Concepts, Teaching Methods, Models
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Fernando, Primani; Cooper, Rebecca – Teaching Science, 2017
This paper provides a brief introduction to teaching strategies that can be used to support English as Additional Language (EAL) students in learning biology terminology. The paper begins with an overview of EAL students and considers the difficulties that they may face in the classroom along with the challenges that mainstream teachers may have…
Descriptors: Biology, Vocabulary, Science Instruction, English Language Learners
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Barlow, Tim; Fleming, Barry – Teaching Science, 2016
"Blended" and "flipped" pedagogies are becoming more common features of classrooms as the technological revolution continues. While the appropriate use of technology in the learning environment can serve to motivate some students, significant problems surrounding student motivation and engagement remain. As such, the…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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Igoe, Damien; Parisi, Alfio; Carter, Brad – Teaching Science, 2013
Smartphones are used widely by the general public and students. They are one of the most popular and easily accessible technologies. These devices were originally designed as a means of communication. However, they have evolved into a mobile computing platform with built in sensors and the ability to access a vast number of applications. This…
Descriptors: Teaching Methods, Science Instruction, Telecommunications, Educational Technology
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Ng, Wan – Teaching Science, 2014
Educators are continually being challenged to think about how best to integrate digital technologies meaningfully and effectively in their classrooms. A current trend in educational technology which has the potential to enable this in a pragmatic manner is the flipped classroom concept. This paper aims to explore the idea in Science teaching and…
Descriptors: Science Instruction, Classroom Techniques, Teaching Methods, Educational Practices
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Short, Daniel – Teaching Science, 2012
Minecraft is a multiplayer sandbox video game based in a virtual world modeled on the real world. Players are able to build and craft everyday items using blocks. The cubic geometry of Minecraft lends itself to the teaching of various academic subjects. Minecraft also has a functioning ecology, with chemistry and physics aspects interwoven within…
Descriptors: Science Instruction, Educational Technology, Simulation, Scientific Concepts
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Bellocchi, Alberto – Teaching Science, 2012
In this article, I present my experience with integrating an alternate reality gaming (ARG) framework into a pre-service science teacher education course. My goal is to provide an account of my experiences that can inform other science education practitioners at the tertiary and secondary levels that wish to adopt a similar approach in their…
Descriptors: Science Education, Preservice Teacher Education, Education Courses, Simulation
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Ng, Wan – Teaching Science, 2011
In recent years, the Australian Government has invested heavily ($2.4 b) into the Digital Education Revolution with initiatives that aim at increasing ICT proficiencies in teachers and school leaders and equipping Years 9-12 students with a laptop each. Such initiatives should be welcomed by the science education community as ICT offers…
Descriptors: Difficulty Level, Cognitive Processes, Computer Literacy, Science Instruction
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Melrose, Pamela – Teaching Science, 2010
In June 2009 Pamela Melrose was a recipient of a "Premier's Energy Australia Scholarship". Her study tour took her to Scandinavia. This paper is an account of that tour. In her report Pamela argues for the use of authentic studies in science teaching. She cites examples from museums, nature schools and research establishments to…
Descriptors: Museums, Biodiversity, Foreign Countries, Climate
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