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John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
Lauer, E. Earlynn; Martin, Scott B.; Zakrajsek, Rebecca A. – Strategies: A Journal for Physical and Sport Educators, 2019
This article provides coaches with a guide for using technology and imagery to improve athletes' sport performance of closed motor skills. During the associative phase of skill learning, when young athletes are still learning to refine their technique, it can be difficult for coaches to change athletes' movements and develop their sport skills.…
Descriptors: Educational Technology, Technology Uses in Education, Psychomotor Skills, Athletics

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