NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Alexandre Machado; Kamilla Tenório; Mateus Monteiro Santos; Aristoteles Peixoto Barros; Luiz Rodrigues; Rafael Ferreira Mello; Ranilson Paiva; Diego Dermeval – Smart Learning Environments, 2025
Researchers are increasingly interested in enabling teachers to monitor and adapt gamification design in the context of intelligent tutoring systems (ITSs). These contributions rely on teachers' needs and preferences to adjust the gamification design according to student performance. This work extends previous studies on teachers' perception of…
Descriptors: Faculty Workload, Educational Resources, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries