Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Simulation | 4 |
| Courseware | 4 |
| Educational Technology | 4 |
| Educational Games | 3 |
| Instructional Design | 2 |
| Adult Education | 1 |
| Autobiographies | 1 |
| Blended Learning | 1 |
| Career Change | 1 |
| Career Counseling | 1 |
| Case Studies | 1 |
| More ▼ | |
Source
| Simulation & Gaming | 4 |
Author
| Burgos, Daniel | 1 |
| Ellington, Henry | 1 |
| Fernandez-Manjon, Baltasar | 1 |
| Kaplan, Marsha A. | 1 |
| Koper, Rob | 1 |
| Moreno-Ger, Pablo | 1 |
| Sierra, Jose Luis | 1 |
| Specht, Marcus | 1 |
| Taber, Nancy | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 2 |
| Reports - Research | 2 |
Education Level
| Higher Education | 2 |
| Adult Education | 1 |
| Elementary Secondary Education | 1 |
Audience
Location
| United Kingdom (Aberdeen) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ellington, Henry – Simulation & Gaming, 2012
In this invited autobiography, the author describes the impact that educational gaming and simulation has had on his professional career. He begins by reviewing his early life and education in Aberdeen and his subsequent work as a research scientist, schoolteacher, and physics lecturer. He then shows how he changed disciplines from physics to…
Descriptors: Curriculum Development, Educational Games, Systems Approach, Autobiographies
Burgos, Daniel; Moreno-Ger, Pablo; Sierra, Jose Luis; Fernandez-Manjon, Baltasar; Specht, Marcus; Koper, Rob – Simulation & Gaming, 2008
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics,…
Descriptors: Educational Technology, Educational Games, Video Technology, Individualized Instruction
Taber, Nancy – Simulation & Gaming, 2008
This article is based on an innovative research project with academics, software developers, and organizational pilot sites to design and develop elearning software for an emergency response simulation with supporting collaborative tools. In particular, this article focuses on the research that the author has conducted to provide the theoretical…
Descriptors: Emergency Programs, Educational Technology, Electronic Learning, Emergency Medical Technicians
Peer reviewedKaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation

Direct link
