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Shernoff, Elisa S.; Ruork, Allison K.; Nadeem, Erum; Rizvi, Shireen L. – Psychology in the Schools, 2022
This study examined the feasibility and promise of using virtual Dialectical Behavior Therapy Skills Training (DBT-ST) with educators. DBT-ST was offered to 39 educators (89% female, mean age 46.45) in one high-poverty school district during the COVID-19 pandemic using a pre-post design. Educators attended five of eight groups (Mode = 8) and there…
Descriptors: Psychotherapy, Skill Development, Educational Technology, Electronic Learning
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Jones, Janine M.; Lee, Lisa H. – Psychology in the Schools, 2022
As schools are increasingly tasked with improving student outcomes related to both academic and social and emotional wellbeing, digital interventions are becoming utilized as viable tools for successful outcomes. This study aimed to measure the effectiveness of a culturally responsive, art-based mindfulness intervention called L.A.U.G.H.® (Let Art…
Descriptors: Culturally Relevant Education, Educational Technology, Computer Oriented Programs, Handheld Devices
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Oades-Sese, Geraldine V.; Cahill, Abigail; Allen, Jedediah Wilfred Papas; Rubic, Wai-Ling; Mahmood, Noor – Psychology in the Schools, 2021
This cluster-randomized pre-post comparison study examined the effects of using Sesame Workshop's Little Children, Big Challenges: General Resilience (LCBC) digital media toolkit in preschool classrooms over a 12-week period. Participants included 157 preschool teachers and 766 preschool children from 159 preschool classrooms in 38 Head Start…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
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Lynne, Shauna; Radley, Keith C.; Dart, Evan H.; Tingstrom, Daniel H.; Barry, Christopher T.; Lum, John D. K. – Psychology in the Schools, 2017
The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer-based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class-wide…
Descriptors: Educational Games, Student Behavior, Program Effectiveness, Computer Games
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McCoy, Dacia M.; Morrison, Julie Q.; Barnett, Dave W.; Kalra, Hilary D.; Donovan, Lauren K. – Psychology in the Schools, 2017
As technology becomes more accessible and acceptable in the preschool setting, teachers need effective strategies of incorporating it to address challenging behaviors. A nonconcurrent delayed multiple baseline design in combination with an alternating treatment design was utilized to investigate the effects of using iPad tablets to display video…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Bilias-Lolis, Evelyn; Chafouleas, Sandra M.; Kehle, Thomas J.; Bray, Melissa A. – Psychology in the Schools, 2012
Students with intellectual disabilities can exhibit a wide array of challenging behaviors in the classroom that pose disruptions to the learning milieu and management problems for those involved in their education. Self-modeling, a behavioral intervention that involves viewing edited videotapes of oneself depicting exemplary behavior, has had…
Descriptors: Behavior Problems, Behavior Modification, Behavior Change, Video Technology
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Buggey, Tom; Ogle, Lindsey – Psychology in the Schools, 2012
Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…
Descriptors: Video Technology, Modeling (Psychology), Distance Education, Computer Software
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Pappas, Danielle N.; Skinner, Christopher H.; Skinner, Amy L. – Psychology in the Schools, 2010
An across-groups (classrooms), multiple-baseline design was used to investigate the effects of an interdependent group-oriented contingency on the Accelerated Reader (AR) performance of fourth-grade students. A total of 32 students in three classes participated. Before the study began, an independent group-oriented reward program was being applied…
Descriptors: Tests, Ability Grouping, Group Activities, Reading Programs