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Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Brinton, Christopher Greg – ProQuest LLC, 2016
The "big data revolution" has penetrated many fields, from network monitoring to online retail. Education and learning are quickly becoming part of it, too, because today, course delivery platforms can collect unprecedented amounts of behavioral data about students as they interact with learning content online. This data includes, for…
Descriptors: Technology Uses in Education, Educational Technology, Data Collection, Data Analysis
van Langeveld, Mark Christensen – ProQuest LLC, 2009
Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…
Descriptors: Animation, Curriculum Design, Body Composition, Visualization
Chiu, Jennifer Lopseen – ProQuest LLC, 2010
Dynamic visualizations of scientific phenomena have the potential to transform how students learn and understand science. Dynamic visualizations enable interaction and experimentation with unobservable atomic-level phenomena. A series of studies clarify the conditions under which embedding dynamic visualizations in technology-enhanced inquiry…
Descriptors: Feedback (Response), Chemistry, Computer Uses in Education, Technology Integration
Samuels, Jason – ProQuest LLC, 2010
This study was inspired by a history of student difficulties in calculus, and innovation in response to those difficulties. The goals of the study were fourfold. First, to design a mathlet for students to explore local linearity. Second, to redesign the curriculum of first semester calculus around the use of technology, an emphasis on…
Descriptors: Experimental Groups, Prior Learning, Visualization, Program Effectiveness
Lee, Hyeon Woo – ProQuest LLC, 2008
Instructional designers need to understand the internal processes of learning, identify learners' cognitive difficulties with those processes, and create strategies to help learners overcome those difficulties. Generative learning theory, one conception of human learning about cognitive functioning and process, emphasizes that meaningful learning…
Descriptors: Metacognition, Feedback (Response), Learning Theories, Control Groups