Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| Journal of Interactive… | 7 |
Author
| Alpert, Sherman R. | 1 |
| Aravind Stalin | 1 |
| Bandoh, Hirokazu | 1 |
| Cindy Trac | 1 |
| Erin Ottmar | 1 |
| Hao He | 1 |
| Hyangeun Ji | 1 |
| Indurkhya, Bipin | 1 |
| Insook Han | 1 |
| Ji-Eun Lee | 1 |
| John Soboslai | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 7 |
| Reports - Research | 5 |
| Reports - Descriptive | 2 |
Education Level
| Elementary Education | 3 |
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Japan | 1 |
| New Jersey | 1 |
| Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Lopez, Omar; Krockover, Cheri – Journal of Interactive Learning Research, 2014
This study contributes to the literature by examining in more detail the correlations among contextual factors defined by the teachers' technical confidence, lesson planning skills, and the extent of IWB usage in mathematics classroom discourse. The sample for the current study consisted of 134 elementary school teachers in grades K-5 using…
Descriptors: Elementary School Teachers, Bulletin Boards, Visual Aids, Educational Equipment
Peer reviewedAlpert, Sherman R. – Journal of Interactive Learning Research, 2003
Describes a computer-based concept mapping tool that provides rich representational capabilities, including dynamic imagery (video, animated images, sound) and multiple levels of abstraction. The tool can automatically translate a concept map into an alternative representation-an outline-that contains all of the knowledge contained in a…
Descriptors: Acoustics, Animation, Computer Assisted Instruction, Computer Oriented Programs
Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki – Journal of Interactive Learning Research, 2004
This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…
Descriptors: Student Motivation, Competition, Computer Software, Leadership Styles

Direct link
