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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Conley, Quincy; Lutz, Heather S.; Padgitt, Amanda J. – Journal of Interactive Learning Research, 2017
Online learning has never been more popular than it is today. Due to the rapid growth of online instruction at colleges and universities, questions about the effectiveness of online courses have been raised. In this paper, we suggest guidelines for the selection and application of social media tools. In addition to describing the potential…
Descriptors: Educational Environment, Electronic Learning, Educational Technology, Technology Uses in Education
Kang, Myunghee; Hahn, Jungsun; Chung, Warren – Journal of Interactive Learning Research, 2015
The Technology Enhanced Student Centered Learning (TESCL) Model in this study presents the core factors that ensure the quality of learning in a technology-supported environment. Although the model was conceptually constructed using a student-centered learning framework and drawing upon previous studies, it should be validated through real-world…
Descriptors: Educational Technology, Student Centered Curriculum, Educational Environment, Models
Gratch, Jonathan; Kelly, Janet – Journal of Interactive Learning Research, 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to…
Descriptors: Constructivism (Learning), Prior Learning, Computers, Games
Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
Peer reviewedShaffer, David Williamson; Resnick, Mitchel – Journal of Interactive Learning Research, 1999
Discusses authenticity as it is applied to educational interventions and argues that the concept should be analyzed more closely. Describes four kinds of authenticity; analyzes how computational media are well-suited to support different aspects of authentic learning; and discusses connectivity, modeling, and pluralism. Contains 75 references.…
Descriptors: Computer Assisted Instruction, Educational Environment, Educational Technology, Learning Processes
Peer reviewedHakkarainen, K.; Jarvela, S.; Lehtinen, E.; Lipponen, L. – Journal of Interactive Learning Research, 1998
Analyzes how the social interactional approach of computer-supported collaborative learning meshes with the Finnish school environment. Discusses what aspects of Finnish educational culture, and particularly communication culture, support or hinder the restructuring of educational practices according to cognitive principles of learning and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Educational Environment, Educational Technology
Peer reviewedHedberg, John; Sims, Rod – Journal of Interactive Learning Research, 2001
Discussion of the design of effective learning environments focuses on design team interactions. Topics include designer intention and instructor implementation; technology tools and their use; instructional design processes, including computer interfaces and interaction possibilities; learner as actor; multimedia; and interpersonal communication.…
Descriptors: Computer Interfaces, Educational Environment, Educational Technology, Instructional Design
Peer reviewedSherry, Lorraine; Lawyer-Brook, Dianna; Black, Libby – Journal of Interactive Learning Research, 1997
An evaluation of the Boulder Valley (Boulder, CO) Internet Project (K-12) investigated how the project could be improved and if it could be replicated in other school districts. Describes the Integrated Technology Adoption and Diffusion Model that guided research and analysis and uses several theoretical models of innovation adoption within…
Descriptors: Computer Uses in Education, Educational Environment, Educational Technology, Educational Theories
Peer reviewedCohen, Vicki L. – Journal of Interactive Learning Research, 1997
A study of 15 gifted high school freshman investigated changes in learning style after a year of schooling in a technology-rich environment dedicated to constructivist learning. Although the results were inconclusive, learning styles were influenced by exposure to technology: computers affected the exploration and presentation of content and…
Descriptors: Academically Gifted, Cognitive Style, Computer Uses in Education, Constructivism (Learning)
Peer reviewedDenning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design
Geelan, David R.; Taylor, Peter C. – Journal of Interactive Learning Research, 2004
Computer mediated communication--including web pages, email and web-based bulletin boards--was used to support the development of a cooperative learning community among students in a web-based distance education unit for practicing science and mathematics educators. The students lived in several Australian states and a number of Pacific Rim…
Descriptors: Teaching Methods, Educational Technology, Cooperative Learning, Constructivism (Learning)

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