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Showing 1 to 15 of 175 results Save | Export
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Aranka Bijl; Sebastiaan de Klerk; Bernard P Veldkamp; Eva de Schipper; Saskia Wools – Journal of Educational Technology Systems, 2025
Workers in many vocations rely on a wide range of information to solve problems, including Dutch municipal enforcement officials (MEOs) who require this skill when planning surveillance routes. The present study focused on the development of a digital simulation game intended for assessing domain-specific information problem solving (IPS) in…
Descriptors: Foreign Countries, Career and Technical Education, Problem Solving, Computer Games
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Dove, Anthony; Borland, Jennifer; Wiley, Caroline R. H.; Moylan, Adam; Thacker, Arthur; Dunleavy, Matthew – Journal of Educational Technology Systems, 2023
Simulations provide a unique opportunity to practice newly acquired skills in a low risk environment. For this reason, simulations have historically been used in preservice teacher education programs to enable student teachers to apply generalized pedagogical practices. This pilot study examined how simulations could be integrated with inservice…
Descriptors: Faculty Development, Inservice Teacher Education, Program Effectiveness, Mathematics Instruction
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J. Soosai Mary Nancy; P. Muthupandi – Journal of Educational Technology Systems, 2025
The study investigates pre-service teachers' self-efficacy beliefs towards digital education. Using a simple random sampling technique, a total of 120 pre-service teachers were selected as participants. Data were collected through a self-efficacy questionnaire specifically designed to assess various factors influencing digital education readiness.…
Descriptors: Preservice Teachers, Self Efficacy, Student Attitudes, Educational Technology
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Abida Ashraf – Journal of Educational Technology Systems, 2025
Through a systematic literature review, this study explores the relationship between digital technologies and Higher Education Institutions (HEIs) in Pakistan during the COVID-19 pandemic. Pre-COVID-19 studies are included to provide context, examining how HEIs viewed digital technologies for modernization and strategic goals. The review covers 86…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
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Gideon Mensah Anapey; Clement Adamba – Journal of Educational Technology Systems, 2025
While access to digital innovations for creative learning in the Digital Age is pivotal, the preparedness of educational systems to meet children's learning digitally should there be a reemergence of a pandemic on the scale witnessed in 2019 remains unanswered by Learning Scientists. Using constructionist theory, the study examined the…
Descriptors: Educational Technology, Technology Uses in Education, Inquiry, Access to Computers
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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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Marissa R. Bamberger; Olha Ketsman; Jui-Ling Chiang; Akosua B. Poku; Kara Kennedy; Mary Sanderson; Todd D. Reeves – Journal of Educational Technology Systems, 2025
This exploratory study describes the distribution of pre-service teacher (PST) technology use for formal or informal professional learning. Additionally, it describes PSTs' self-efficacy for technology use and associated factors. Laptops and smartphones were among the most commonly used devices. Technology use for professional learning was common…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teacher Education, Preservice Teachers
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Caspari-Sadeghi, Sima – Journal of Educational Technology Systems, 2023
Intelligent assessment, the core of any AI-based educational technology, is defined as embedded, stealth and ubiquitous assessment which uses intelligent techniques to diagnose the current cognitive level, monitor dynamic progress, predict success and update students' profiling continuously. It also uses various technologies, such as learning…
Descriptors: Artificial Intelligence, Educational Technology, Computer Assisted Testing, Barriers
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Dhawan, Shivangi – Journal of Educational Technology Systems, 2020
Educational institutions (schools, colleges, and universities) in India are currently based only on traditional methods of learning, that is, they follow the traditional set up of face-to-face lectures in a classroom. Although many academic units have also started blended learning, still a lot of them are stuck with old procedures. The sudden…
Descriptors: Online Courses, Distance Education, Educational Technology, Disease Control
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Pratama, Ahmad R.; Scarlatos, Lori L. – Journal of Educational Technology Systems, 2020
This article offers insights into the ownership and use of mobile devices (smartphones and tablets) among Indonesian middle and high school students. The study is based on primary data collected from a survey of 1,157 students at two middle schools and two high schools from two different regions in Indonesia. Data analysis includes multiple…
Descriptors: Foreign Countries, Adolescents, Ownership, Computer Use
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Dogan, Nihan A.; Dawson, Kara; Ritzhaupt, Albert D. – Journal of Educational Technology Systems, 2021
This study used the Technology Use and Perceptions Survey to explore whether there are differences reported by teachers (N = 1,287) from elementary, middle, and high schools from a single school district. A two-step data analysis process using multivariate analysis of variance and item-by-item analysis of variance was employed. We used our…
Descriptors: Elementary School Teachers, Middle School Teachers, High School Teachers, Teacher Attitudes
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Chatterjee, Ipshita; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2021
The COVID-19 pandemic has disrupted life and all forms of education. However, the impact on medical education is unique since the need for continuity of training medical students is urgent and traditionally calls for hands-on training and a physical presence. This is further compounded by the unavailability of teachers who are also serving as…
Descriptors: COVID-19, Pandemics, Medical Education, Educational Technology
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Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
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