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Govindasamy, Malliga K. – Journal of Educational Multimedia and Hypermedia, 2014
Agent technology has become one of the dynamic and most interesting areas of computer science in recent years. The dynamism of this technology has resulted in computer generated characters, known as pedagogical agent, entering the digital learning environments in increasing numbers. Commonly deployed in implementing tutoring strategies, these…
Descriptors: Electronic Learning, Animation, Educational Technology, Computer Software
Shamir, Haya; Feehan, Kathryn; Yoder, Erik – Journal of Educational Multimedia and Hypermedia, 2017
This study explores the efficacy of the Waterford Early Reading program (ERP) for teaching kindergarten and first grade students' early reading concepts. Students attended 3 elementary schools in Alabama. The treatment group used the software program whereas the control group did not use the software. Analyses revealed a significant treatment…
Descriptors: Kindergarten, Grade 1, Reading Programs, Reading Instruction
Siko, Jason; Barbour, Michael – Journal of Educational Multimedia and Hypermedia, 2013
Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language…
Descriptors: Educational Games, Teaching Methods, Computer Software, Computer Uses in Education
Andrei, Stefan; Osborne, Lawrence; Smith, Zanthia – Journal of Educational Multimedia and Hypermedia, 2013
The current learning process of Deaf or Hard of Hearing (D/HH) students taking Science, Technology, Engineering, and Mathematics (STEM) courses needs, in general, a sign interpreter for the translation of English text into American Sign Language (ASL) signs. This method is at best impractical due to the lack of availability of a specialized sign…
Descriptors: Deafness, Hearing Impairments, College Students, STEM Education
Tillman, Daniel A.; An, Song A.; Cohen, Jonathan D.; Kjellstrom, William; Boren, Rachel L. – Journal of Educational Multimedia and Hypermedia, 2014
This mixed methods study examined the impacts of digital fabrication activities that were integrated into contextualized mathematics education. The study investigated the students' mathematics content knowledge and attitudes. Data analysis yielded two key findings regarding our intervention combined with the other mathematics activities resulted…
Descriptors: Mixed Methods Research, Mathematics Instruction, Teaching Methods, Student Attitudes
Eteokleous, Nikleia; Ktoridou, Despo; Tsolakidis, Symeon – Journal of Educational Multimedia and Hypermedia, 2011
The study examines pre-service teachers' experiences in delivering a traditional-classical fairy tale using the Multimedia Builder software, in other words an e-fairy tale. A case study approach was employed, collecting qualitative data through classroom observations and focus groups. The results focus on pre-service teachers' reactions, opinions,…
Descriptors: Public Colleges, Private Colleges, Focus Groups, Fairy Tales
Iserbyt, Peter; Mols, Liesbet; Elen, Jan; Behets, Daniel – Journal of Educational Multimedia and Hypermedia, 2012
This study adds to the literature by introducing multimedia research in the psychomotor area. In this study, 87 freshman students in pedagogy used task cards to learn Basic Life Support (BLS), a psychomotor skill consisting of nine lifesaving actions to be performed in a specific order. Task cards are printed materials and are often implemented…
Descriptors: Foreign Countries, Test Results, Printed Materials, Psychomotor Objectives
Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2011
This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…
Descriptors: Preservice Teacher Education, Story Telling, Self Efficacy, Educational Technology
Brusilovsky, Peter; Yudelson, Michael; Hsiao, I-Han – Journal of Educational Multimedia and Hypermedia, 2009
The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems,…
Descriptors: Electronic Libraries, Educational Policy, Change Strategies, Formative Evaluation
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Ritzhaupt, Albert; Martin, Florence; Daniels, Katharine – Journal of Educational Multimedia and Hypermedia, 2010
This paper examines the multimedia competencies of an educational technologist via a job announcements analysis and survey of professionals within the field. A conceptual framework is provided involving the new definition of the field of educational technology and associated knowledge, skill, and ability statements. Two hundred five unique job…
Descriptors: Computer Software, Educational Technology, Communication Skills, Competence
Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2009
This study examined the effects of the digital storytelling experience on pre-service teachers' self-efficacy towards educational technology. Additionally, this study examined professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology…
Descriptors: Self Efficacy, Technology Integration, Educational Technology, Preservice Teachers
Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
Huang, Chung-Kai; Hsin, Ching-O; Chiu, Chiung-Hui – Journal of Educational Multimedia and Hypermedia, 2010
With the widespread availability of Internet and computer technology, on-line web-based learning has become prevalent in the field of teaching Chinese as a second/foreign language (CSL/CFL). This study examined the concepts of usability and types of design elements that help construct an effective web-based learning environment, as well as their…
Descriptors: Foreign Countries, Protocol Analysis, Educational Technology, Internet
Judd, Terry; Kennedy, Gregor – Journal of Educational Multimedia and Hypermedia, 2008
Audit trail analysis can provide valuable insights to researchers and evaluators interested in comparing and contrasting designers' expectations of use and students' actual patterns of use of educational technology environments (ETEs). Sequence analysis techniques are particularly effective but have been neglected to some extent because of real…
Descriptors: Evaluators, Investigations, Recreational Facilities, Educational Technology
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