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Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Schrum, Kelly; Bogdewiecz, Sarah – Higher Education Research and Development, 2022
A fundamental responsibility of higher education institutions, across disciplines, is to develop student research skills. The exponential growth of digital scholarship, however, challenges traditional definitions of research. There is a need for deeper understanding of the ways in which students can develop and implement academic research skills…
Descriptors: Research Skills, Story Telling, Educational Technology, Technology Uses in Education

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