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White, Peter J. T.; Delaney, David G.; Syncox, David; Akerberg, Oscar Avila; Alters, Brian – EDUCAUSE Quarterly, 2011
Student response systems can help instructors integrate active learning into their classrooms. Such technology is known by a variety of names, including classroom response systems, student response systems, audience response systems, electronic response systems, personal response systems, zappers, and clickers. The "system" consists of three…
Descriptors: Student Reaction, Audience Response, Computer Software, Active Learning
Stewart, Meg; Clark, Jeffrey; Donald, Jeremy; VanCamp, Keri – EDUCAUSE Quarterly, 2011
This article focuses on mobile computing with a tablet PC, drawing from over five years of experience teaching with tablets in outdoor, field-based classes. In this article, the authors discuss three courses--Environmental Science, Ecology, and Biology--taught at three colleges. Each course is treated as a vignette from the point of view of a…
Descriptors: Computer Uses in Education, Handheld Devices, Outdoor Education, Educational Technology
Hai-Jew, Shalin – EDUCAUSE Quarterly, 2011
This article showcases a virtual interactive participatory design activity for building a digital entomology lab. Conceptualized as a virtual complement to a general entomology course at Kansas State University, the lab would allow learners to explore morphological aspects of insects--their various forms and functions--in order to understand…
Descriptors: Instructional Design, Entomology, Lighting, Science Instruction
Gibson, Robert; Miller, Ann – EDUCAUSE Quarterly, 2011
Lecture/presentation capture is a gradually emerging technology at many colleges and universities and will likely increase in use because students prefer courses that offer online lectures over traditional classes that do not. Many capture products also allow faculty to segment and edit lectures, add/exchange notations, view lectures on mobile…
Descriptors: Video Technology, Feedback (Response), Human Services, Confidentiality
Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
Guidry, Kevin R.; BrckaLorenz, Allison – EDUCAUSE Quarterly, 2010
This study extends the research into faculty and student use of contemporary academic technologies. The goals of the study are threefold. First, the study aims to unpack which technologies students and faculty use, and how often. Second, it aims to understand their experiences in the contexts in which they live them. Finally, it explores the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Management Systems
Ruffini, Michael F. – EDUCAUSE Quarterly, 2008
Computer-generated mind maps, or e-maps, provide an outstanding e-learning tool for organizing and navigating web-based content and files. Considerable research indicates the effectiveness of using graphic organizers such as mind maps to facilitate meaningful learning. Tony Buzan and Barry Buzan argue that mind maps better harness the way the…
Descriptors: Maps, Brain, Internet, Instructional Materials
Corcos, Evelyne; Monty, Vivienne – EDUCAUSE Quarterly, 2008
To introduce students to library research skills, university faculty often encourage them to attend hour-long presentations offered by the library. This face-to-face introduction to research skills can be disappointing, however, if students do not participate during the session. This article reports on a study that focused on improving student…
Descriptors: Feedback (Response), Library Research, Research Methodology, Student Participation
Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Lakhan, Shaheen E.; Jhunjhunwala, Kavita – EDUCAUSE Quarterly, 2008
Educational institutions have rushed to put their academic resources and services online, beginning the global community onto a common platform and awakening the interest of investors. Despite continuing technical challenges, online education shows great promise. Open source software offers one approach to addressing the technical problems in…
Descriptors: Online Courses, Computer Software, Computer Uses in Education, Educational Technology
Awidi, Isaiah T. – EDUCAUSE Quarterly, 2008
Course management systems (CMSs) currently drive educational delivery in most developed countries. Their absence in higher education in most developing countries creates a digital divide between first- and third-world students. Meeting the needs of higher education in Ghana therefore depends on identifying the factors that should inform the choice…
Descriptors: Higher Education, Management Systems, Foreign Countries, Computer Software
Corbeil, Joseph Rene; Valdes-Corbeil, Maria Elena – EDUCAUSE Quarterly, 2007
Mobile learning is defined as the intersection of mobile computing (the application of small, portable, and wireless computing and communication devices) and e-learning (learning facilitated and supported through the use of information and communications technology). Consequently, it comes as no surprise that sooner or later people would begin to…
Descriptors: Textbooks, Computers, Educational Technology, Distance Education
Johnstone, Sally M. – EDUCAUSE Quarterly, 2005
When MIT first announced the OpenCourseWare (OCW) project in the spring of 2001, many people hoped similar projects would proliferate, allowing instructors in less-developed countries to access timely materials to support their teaching--materials that would otherwise never be available to them. This is happening, as part of a quickly spreading,…
Descriptors: Computer Software, Developed Nations, Educational Resources, Internet
Efaw, James; Hampton, Scott; Martinez, Silas; Smith, Scott – EDUCAUSE Quarterly, 2004
All freshmen at the United States Military Academy at West Point now have laptop computers to use in class. Several instructors for the General Psychology course that all freshmen take are currently incorporating classroom learning activities and strategies to leverage the technology tools available with laptop computers. This article reports on a…
Descriptors: Student Attitudes, Computer Uses in Education, Educational Technology, Teaching Methods
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