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Scagnoli, Norma; Stephens, Melissa; Anderson, Thomas – E-Learning, 2008
Online distance education programs are populated by adult learners who try to continue or complete their education without having to leave their jobs or places of residence. Their work environment becomes not just their working place, but also the lab where they apply new knowledge. The general expectation is that after graduation they will make…
Descriptors: Elementary Secondary Education, Distance Education, Masters Programs, Adult Learning
Mackey, Margaret – E-Learning, 2007
The idea of "slippery texts" provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text "American McGee's Alice," demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their…
Descriptors: Literacy, Educational Games, Video Games, Computer Uses in Education
Halverson, Richard; Wolfenstein, Moses; Williams, Caroline C.; Rockman, Charles – E-Learning, 2009
This article describes how the design of digital learning objects can spark professional learning. The challenge was to build learning objects that would help experienced special education teachers, who had been teaching in math classes, to demonstrate their proficiency in middle and secondary school mathematics on the PRAXIS examination. While…
Descriptors: Secondary School Mathematics, Adult Learning, Adult Students, Special Education Teachers

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