Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Educational Technology | 2 |
| Game Based Learning | 2 |
| Animation | 1 |
| Competition | 1 |
| Computer Games | 1 |
| Cooperation | 1 |
| Educational Games | 1 |
| Elementary Secondary Education | 1 |
| Equal Education | 1 |
| Gender Differences | 1 |
| Grade 4 | 1 |
| More ▼ | |
Source
| AERA Online Paper Repository | 2 |
Publication Type
| Reports - Research | 2 |
| Speeches/Meeting Papers | 2 |
Education Level
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
| More ▼ | |
Audience
Location
| Kansas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ha, Cheyeon; Sun, Chen – AERA Online Paper Repository, 2021
This meta-analysis study aims to explore the game-based learning (GBL) effects on students' learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We…
Descriptors: Game Based Learning, Learning Motivation, Science Achievement, Elementary Secondary Education
Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games

Peer reviewed
Direct link
