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Yuliang Liu – International Association for Development of the Information Society, 2024
Online education should foster a growth mindset to promote active mobile learning in graduate education. This proposal describes how the author has used a growth mindset to deliver his online graduate educational technology course in a midwestern public university in the United States in an eight-week course in fall 2023. The author with over 20…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Telecommunications
Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
Marinescu, Maria-Cristina; Marzo, Jose L. – International Association for Development of the Information Society, 2020
Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique…
Descriptors: Cooperative Learning, Inquiry, Teamwork, Active Learning
Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
Yang, Tsung-Yen; Baker, Ryan S.; Studer, Christoph; Heffernan, Neil; Lan, Andrew S. – International Educational Data Mining Society, 2019
"Sensor-free" detectors of student affect that use only student activity data and no physical or physiological sensors are cost-effective and have potential to be applied at large scale in real classrooms. These detectors are trained using student affect labels collected from human observers as they observe students learn within…
Descriptors: Active Learning, Measurement Techniques, Intelligent Tutoring Systems, Educational Technology
Daniel Ortiz; Tania Azucena Chicalote Jiménez – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A digital wall is a tool for students to structure and register their online work on mathematical problem-solving activities that involve the coordinated use of digital technologies. How could students use such digital wall to understand mathematical concepts and to develop problem-solving competencies? The aim of this study is to analyze and…
Descriptors: Problem Solving, Metacognition, Mathematics Instruction, Mathematical Concepts
Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Smyrnova-Trybulska, Eugenia – International Association for Development of the Information Society, 2019
The article focuses on an overview of evolution, trends, methods, examples and analyses of the experience of e-learning. The author presents theoretical and practical aspects of the use of e-learning in higher education, based on her own long-time experience. The paper comprises a description of stages of e-learning evolution and discusses such…
Descriptors: Electronic Learning, Educational Trends, Educational Technology, Technology Uses in Education
Ogawa, Nobuyuki; Shimizu, Akira – International Association for Development of the Information Society, 2017
This paper describes our concrete efforts to improve the functions of the computer rooms in the Information Processing Center from among several organisational strategies which can assume a large role in the next-generation education, while examining the practice of active learning by the faculty in all classes using ICT equipment. We implemented…
Descriptors: Educational Technology, Technology Uses in Education, Information Processing, Equipment
Tietjen, Phil; Choi, Ko Un; Ozkan-Bekiroglu, Saliha; McDonald, Scott B. – AERA Online Paper Repository, 2017
Mobile learning initiatives (e.g., Bring-Your-Own-Device) have generated increasing attention to the physical design of Active Learning Spaces (ALS). Yet, the role of physical space in shaping pedagogical practice remains under-theorized. Sociomaterial perspectives such as Actor-Network theory offer promising potential for examining this area as…
Descriptors: Telecommunications, Handheld Devices, Active Learning, Space Utilization
Wu, Sally P. W.; Rau, Martina A. – Grantee Submission, 2017
Recent evidence for the effectiveness of active learning interventions has led educators to advocate for widespread adoption of active learning in undergraduate science, technology, engineering, and mathematics courses. Active learning interventions implement technology and collaboration to engage students actively with the content. Yet, it is…
Descriptors: Formative Evaluation, Feedback (Response), Active Learning, STEM Education
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2018
The purpose of this collaborative project is to incorporate Open Educational Resources (OER) and Virtual Reality (VR) into college courses to promote student engagement and flexible learning opportunities. This project will assist teachers in the K-12 and higher education environment to better identify lesson strategies for the implementation of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Computer Simulation
Grinenko, Svetlana; Makarova, Elena; Andreassen, John-Erik – Bulgarian Comparative Education Society, 2016
This study examines trends and features of student research integration in educational program during international cooperation between Østfold University College in Norway and Southern Federal University in Russia. According to research and education approach the international project is aimed to use four education models, which linked student…
Descriptors: Foreign Countries, Student Research, International Cooperation, Institutional Cooperation

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