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Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
Cherner, Todd; Fegely, Alex – International Journal of Multicultural Education, 2018
In 1998, Suzanne Damarin put forward a call for technologists and multicultural educators to work together to create technologies that promote inclusiveness and equity for students. As significant technological advancements have happened along with major changes in educational policy over the past 20 years, this study set out to examine if…
Descriptors: Cultural Pluralism, Equal Education, Technological Advancement, Educational Policy
Petersen, Anne Kristine; Christiansen, Rene B.; Gynther, Karsten – Universal Journal of Educational Research, 2017
The paper explores a shift in education from educational systems requiring student adaptation to educational recommendation systems adapting to students' individual needs. The paper discusses the concept of adaptation as addressed in educational research and draws on the system theory of Heinz von Foerster to shed light on how the educational…
Descriptors: Classification, Educational Media, Media Adaptation, Online Courses
West-Puckett, Stephanie; Smith, Anna; Cantrill, Christina; Zamora, Mia – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
To better understand the impacts of participatory design in English language arts teacher education, this critical case study focuses on the National Writing Project's Connected Learning Massive, Open, Online Collaboration (CLMOOC) that engaged educators in playing with the connected learning framework. The authors draw from 5 years of interaction…
Descriptors: Participative Decision Making, English Curriculum, Language Arts, Online Courses
Ipek, Ismail; Ziatdinov, Rushan – European Journal of Contemporary Education, 2017
The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with a discussion of IDT models to define the history of educational technology or instructional technology…
Descriptors: Educational Technology, Educational Philosophy, Trend Analysis, Teaching Methods
Usta, Necla Dönmez; Güntepe, Ebru Turan – Journal of Education and Training Studies, 2017
With the developments in information and communication technologies, books which are fundamental information sources for students throughout their education and training process are being transformed into electronic book (e-book) formats. E-books provide interactive environments, and they are also updateable materials, which shows that, in time,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Material Development, Models
Ritzhaupt, Albert D.; Kang, YoungJu – Educational Technology, 2015
Some in the field of educational technology have called for offering bachelor's degrees. Unfortunately, the literature base only provides guidance on designing, developing, and delivering master's and doctoral degree programs. This article, in distinction, focuses on the design of a bachelor's degree program by focusing on the perceptions of…
Descriptors: Educational Technology, Bachelors Degrees, Educational Needs, Relevance (Education)
Llorente Cejudo, María del Carmen – Journal of New Approaches in Educational Research, 2013
On the basis of the Research Project funded by the Spanish Ministry of Education under the title "Design, production and evaluation of a 2.0 learning environment for faculty training in the use of Information and Communication Technologies (ICTs)" (EDU2009-08 893), experts have used the external competence coefficient to evaluate the…
Descriptors: Educational Environment, Computer System Design, Technological Literacy, Faculty Development
Choi, Young Mi – Assistive Technology, 2011
Many different sources of input are available to assistive technology innovators during the course of designing products. However, there is little information on which ones may be most effective or how they may be efficiently utilized within the design process. The aim of this project was to compare how three types of input--from simulation tools,…
Descriptors: Educational Technology, Assistive Technology, Program Effectiveness, Participant Satisfaction
Yanchar, Stephen C.; South, Joseph B.; Williams, David D.; Allen, Stephanie; Wilson, Brent G. – Educational Technology Research and Development, 2010
This study employed a qualitative research design to investigate instructional designers' views and uses of conceptual tools in design work (e.g., learning theories and design theories). While past research has examined how instructional designers spend their time, how they generally make decisions, and expert-novice differences, little attention…
Descriptors: Learning Theories, Instructional Design, Qualitative Research, Theory Practice Relationship
D'Agustino, Steven – Journal of International Education in Business, 2012
Purpose: The current literature examining the design of effective online learning opportunities recommends an array of best practices but no agreed upon and unifying model. The purpose of this paper is to survey the existing research of effective design models for online learning in an attempt to identify best practices and present a new model.…
Descriptors: Instructional Design, Electronic Learning, Distance Education, Online Courses
Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Pomales-Garcia, Cristina; Lopez, Angel D.; Liu, Yili – American Journal of Distance Education, 2010
This study investigates and compares the relative importance of Web module design dimensions and their attributes as perceived by student participants in a research study and those defined by a selected group of researchers in the literature. We aim to understand whether the dimensions of clarity, organization, structure, visual/aesthetical…
Descriptors: Student Attitudes, Distance Education, Learning Modules, Content Analysis
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