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Frederic Salmen; Sergej Görzen; René Röpke; Ulrik Schroeder – International Association for Development of the Information Society, 2025
FAIR (findable, accessible, interoperable, reusable) research data including software have become a major point of discussion for the educational technology (EdTech) community in recent years. For software, the community has been investigating these issues since its inception in the 90s and 2000s, first starting with learning objects. In this…
Descriptors: Educational Technology, Computer Uses in Education, Computer Software, STEM Education
Karahan, Muhammed Baran; Kaya, Oktay – African Educational Research Journal, 2023
This research was conducted to determine the attitudes of university students with different socio-economic structures towards information and communication technologies, using information and communication technologies (ICT), which are increasingly used in our daily life, by using a descriptive survey model and survey method. Günbatar (2014) and…
Descriptors: Student Attitudes, College Students, Socioeconomic Status, Physical Education
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Inger Bergom; Emily Look – Innovative Higher Education, 2025
Growth in data analytics coupled with transparency movements in higher education has led many colleges and universities to adopt the use of data dashboards that distill large amounts of data into digestible summaries. In this paper, we examine the use of public-facing data dashboards about the profile of a campus community. We refer to these…
Descriptors: Educational Technology, Computer Uses in Education, Research Universities, Professional Associations
José M. Fernández-Batanero; Marta Montenegro-Rueda; José Fernández-Cerero; Eloy López Menéses – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to determine the characteristics of the studies in terms of country, participant profile and methodology, as well as to determine what the Internet of Things (IoT) is currently contributing to higher education. Design/methodology/approach: The study was developed following the methodology supported by the…
Descriptors: Internet, Higher Education, Educational Technology, Information Technology
Charles A. Lucy – Journal of Chemical Education, 2023
A survey of 21 free online buffer calculators and apps found only 2 that correctly calculated pH under conditions where [H[superscript +]] and [OH[superscript -]] cannot be ignored in the ratio term of the Henderson-Hasselbalch equation. Traditional guidelines for when use of formal concentrations is acceptable were found to be flawed. For acidic…
Descriptors: Science Education, Chemistry, Calculators, Web Sites
Olga V. Khmyz; Natalya V. Sergeeva; Anna A. Prudnikova – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
The research analyzes opportunities of current trends in the educational sphere at the global level formed under the influence of the achievements of the fourth industrial revolution and contemporary force majeure factors (the COVID-19 pandemic and geopolitical tensions). The research methodology explains why lifelong learning technologies are…
Descriptors: Lifelong Learning, Educational Technology, Educational Development, Industrialization
Lei Xie; Cixiao Wang – Interactive Learning Environments, 2024
Connectionist MOOC (cMOOC) is a type of MOOC, which can provide an online learning space for learners to sustainable connect. This study analyzed the learning behavior and motivation of repeat learners in the cMOOC "Internet + Education: a dialogue between theory and practice" to study the repeat learning needs and characteristics of…
Descriptors: Learning Analytics, Motivation Techniques, MOOCs, Sustainability
Maxwell Tsoka; Jeanne Kriek – Athens Journal of Education, 2025
Digital technology (DT) does not come with a 'menu' of what teachers can select to transform their instructional practices; it is through use and reflection in/on practice that potential affordances are abstracted. Computer simulation (CS) as DT was explored through auto-ethnography, reflexivity, and action research. The findings of the study…
Descriptors: Educational Technology, Rural Schools, Computer Simulation, Student Needs
Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Fokides, Emmanuel; Kapetangiorgi, Despoina-Melina – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included…
Descriptors: COVID-19, Pandemics, Self Efficacy, Gender Differences
Akcay, Ahmet Oguz – Pedagogical Research, 2023
The aim of this study was to examine the effect of using computers during mathematics lessons on the academic achievements of 4th-grade students. Additionally,this study aimed to determine the frequency of computer usage in selected countries. TIMSS 2019 4th-grade mathematics data were used in this study to determine the relationship between…
Descriptors: Computer Uses in Education, Grade 4, Mathematics Education, Academic Achievement
Chen, Rongjun; Luo, Xiaomei; Nie, Qiong; Wang, Leijun; Li, Jiawen; Zeng, Xianxian – Education and Information Technologies, 2023
This paper proposes the BP-CM teaching model to solve the problems of lagging classroom feedback, poor learning initiative of students and students rapidly forgetting what they have learned in Internet of Things (IoT) hardware technology courses. This BP-CM(BOPPPS, PAD, cyclic memory, memory system) teaching model is based on BOPPPS(Bridge in,…
Descriptors: Teaching Models, Teacher Improvement, Educational Technology, Internet
Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience

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