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Ken Lindblom; Alexandra Rivera; Michael Radice – English Journal, 2020
The science of artificial intelligence, or AI, is leaping ahead as more resources are focused on its promise. In this article, the authors discuss the ways in which we have explored significant, critical questions about AI in a college literature course through reading young adult (YA) novels. Although it's improving, AI or machine intelligence is…
Descriptors: Artificial Intelligence, Adolescent Literature, Language Arts, Discussion (Teaching Technique)
Young, Jeffrey R. – Chronicle of Higher Education, 2008
User awareness is growing in importance when it comes to computer security. Not long ago, keeping college networks safe from cyberattackers mainly involved making sure computers around campus had the latest software patches. New computer worms or viruses would pop up, taking advantage of some digital hole in the Windows operating system or in…
Descriptors: Computer Software, Computer Security, Educational Technology, Social Networks
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Krouk, B. I.; Zhuravleva, O. B. – IEEE Transactions on Education, 2009
This paper reports on the implementation of a self-directed learning process in a circuit theory course, incorporating dynamic training elements which were designed on the basis of a cybernetic model of cognitive process management. These elements are centrally linked in a dynamic learning frame, created on the monitor screen, which displays the…
Descriptors: Feedback (Response), Mathematical Models, Cybernetics, Independent Study
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Collins, Chris – EDUCAUSE Review, 2008
With the advances in computational power, Internet access and speed, and graphical 3D reproductions possible on an "ordinary" home computer, and with the development of new software products that place the ability to create new digital content in the hands of "ordinary" people, everyone is beginning to see in virtual worlds emergent behaviors that…
Descriptors: Higher Education, Educational Technology, Internet, Virtual Classrooms
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Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Breck, Judy – Educational Technology, 2007
This article is a partial look at what the future of education might be if educational resources become open online. Intertwingularity is discussed as a general term for what OER will do online. Predictions about an open education future are based on nine quotations from books by popular writers about our networked age. When the network mechanisms…
Descriptors: Educational Resources, Shared Resources and Services, Information Management, Information Technology
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Bayne, Sian – Teaching in Higher Education, 2008
As certain areas of practice in higher education shift online, the work of learners and teachers increasingly takes place within the domain of the image. The "digital turn" we are experiencing, both in higher education and in the wider culture, accompanies an "iconic turn" in which the logic of the image as it emerges on our screens has a growing…
Descriptors: Higher Education, Educational Environment, Teaching Methods, Virtual Classrooms
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Bopry, Jeanette – Educational Media International, 2005
The purpose of this paper is to introduce an organizer that I developed while working at the Institute for Educational Research in Jyvaskyla, Finland. While I have referred to it in an earlier paper (Bopry, 1999), I have not formally described it in a published article. The organizer is based on my understanding of second order cybernetic theory,…
Descriptors: Foreign Countries, Educational Research, Cybernetics, Educational Technology
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Bopry, Jeanette – Educational Technology Research and Development, 1999
Discusses educational technology as a form of technical rationality and considers the conflict between practitioners' epistemological position as constructivists and technical rationality. Topics include cybernetics; autonomous systems theory; enactive constructivism; representation versus effective action; mind and memory; enaction in artificial…
Descriptors: Artificial Intelligence, Constructivism (Learning), Cybernetics, Educational Technology
Waltz, Scott B. – Educational Foundations, 2006
The aim of this paper is to call attention to the missing discourse of non-humans as social actors in the Social Foundations of Education. The paper outlines three common figuring metaphors that impede the adoption of such a theoretical discourse and shows how Actor-Network Theory (ANT), more recently developed in the nascent field of Science and…
Descriptors: Science and Society, Foundations of Education, Educational Technology, Simulated Environment
Moore, Gwendolyn B.; And Others – Technological Horizons in Education, 1986
Describes possible applications of new technologies to special education. Discusses results of a study designed to explore the use of robotics, artificial intelligence, and computer simulations to aid people with handicapping conditions. Presents several scenarios in which specific technological advances may contribute to special education…
Descriptors: Artificial Intelligence, Bionics, Computer Assisted Instruction, Computer Simulation
Caldwell, Oliver J.; Graham, Loren R. – Office of Education, US Department of Health, Education, and Welfare, 1964
This bulletin chronicles the authors' visit to the Soviet Union, May 14-28, 1963, sponsored by the Ministry for Public Education of the R.S.F.S.R. and the Ministry of Higher and Specialized Secondary Education of the U.S.S.R. The purposes of the visit were to renew earlier contacts with Soviet educators and scientists; to explore the possibility…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Comparative Education