Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Author
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Early Childhood Education | 3 |
Elementary Education | 2 |
Middle Schools | 2 |
Preschool Education | 2 |
Primary Education | 2 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Location
Texas | 5 |
Antarctica | 1 |
Arizona | 1 |
Arkansas | 1 |
California | 1 |
Florida | 1 |
Greenland | 1 |
Illinois | 1 |
Indiana | 1 |
Michigan | 1 |
New York | 1 |
More ▼ |
Laws, Policies, & Programs
Head Start | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Hee Jin Bang; Khanh-Phuong Thai – Age of Learning, Inc., 2022
This study investigated the effectiveness of My Reading Academy, a digital learning program designed to develop foundational reading skills in early childhood education. The research examined whether the implementation of this adaptive game-based curriculum could strengthen early reading skills and increase student interest in learning to read…
Descriptors: Preschool Education, Kindergarten, Educational Technology, Game Based Learning
Hee Jin Bang; Amanda Siebert-Evenstone – Age of Learning, Inc., 2023
This study evaluated the implementation and effectiveness of My Math Academy and My Reading Academy, two digital learning programs, in supporting early math and literacy skill development during the 2021-2022 school year in Tyler Independent School District, Texas. In a district where 85% of students were eligible for free and reduced-price meals,…
Descriptors: Social Services, Federal Programs, Low Income Students, Preschool Education
Pfirman, Stephanie; Hamilton, Lawrence; Turrin, Margie; Narveson, Craig; Lloyd, Carrie A. – Journal of Geoscience Education, 2021
This first analysis of aggregated data from the Kahoot! game-based player response system demonstrates that it can provide assessments of overall US student polar knowledge and identifies differences in polar knowledge across several states. A kahoot online quiz on polar topics recorded over 25,000 United States teacher-hosted classroom players…
Descriptors: Knowledge Level, Earth Science, Geographic Regions, Foreign Countries
Hoover, Jennifer Lauren – ProQuest LLC, 2019
Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. While gamification may increase motivation in other contexts, its effective use in digital mathematics instruction to motivate elementary students is undetermined. Based on the constructs of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Game Based Learning