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Ruth A. Ortega-Dela Cruz; Ramiro Z. Dela Cruz – Journal of Teaching and Learning, 2025
The rapid advancement of artificial intelligence (AI) has generated significant interest within the educational sector, particularly in information technology (IT) education. This study explored the current challenges, opportunities, and future directions of AI in IT education in the Philippines, a nation working to enhance its educational system…
Descriptors: Artificial Intelligence, Technology Integration, Technology Uses in Education, Educational Technology
Jonathan Olores Etcuban – International Electronic Journal of Mathematics Education, 2025
ChatGPT was a learning revolution known as an online program for learning Algebra; it changed what we knew about the teaching medium and molded the learning platform into a more engaging way of teaching. This research determines the use of ChatGPT in addressing math anxiety and promoting the confidence of college students enrolled in algebra at a…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Algebra
Joseph Lobo; Francisco Gabriel Prevandos; Jem Cloyd Tanucan; Edi Setiawan – Journal of Learning for Development, 2024
Research shows that videoconferencing tools can be used for delivering high-quality instruction in real-time to a large number of students simultaneously during and even in the aftermath of the pandemic. However, there is a lack of data on how favourable it is among students, particularly in the Philippine setting, in the field of Physical…
Descriptors: Videoconferencing, Educational Technology, Physical Education, Student Attitudes
Peter Paul Canuto – Journal of Baltic Science Education, 2023
Plant identification apps make learning about plants more convenient. This study explored the participants' perceptions of using three plant identification apps, PlantNet, PictureThis, and LeafSnap, as potential educational tools. Problems experienced, differences in perceptions, and the participants' most preferred apps were also determined.…
Descriptors: Plants (Botany), Educational Technology, Preservice Teachers, Elementary School Teachers
Gesta, Mark Lester; Lozano, Lady Loren; Patac, Adriano, Jr. – International Journal of Technology in Education and Science, 2023
The COVID-19 pandemic has had a significant impact on education, forcing schools to close and move to remote learning. Prospective math teachers are particularly challenged by technology integration. This is because mathematics is a subject that is often taught in a traditional, lecture-based format. It can be challenging for prospective math…
Descriptors: COVID-19, Pandemics, Preservice Teachers, Mathematics Teachers
Nishioka, Hiromi – Computer Assisted Language Learning, 2023
Developments in the affordances of the Internet provide language learners with easy access to learning resources as well as interactions with native speakers. This emerging learning landscape thus creates favourable conditions to learners who want to engage in self-directed language learning. This in-depth single case study reports on the…
Descriptors: Korean, Social Media, Video Technology, Educational Technology
Agaton, Casper Boongaling; Cueto, Lavinia Javier – International Journal of Evaluation and Research in Education, 2021
COVID-19 pandemic has closed-down educational institutions and dramatically shifts the instruction to distance learning. However, students rooted from the marginalized families and from rural areas have limited access to technology necessary for online learning. Modular learning addresses this learning inequality by providing more inclusive access…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Torres, Rose Ann O.; Ortega-Dela Cruz, Ruth A. – Anatolian Journal of Education, 2022
The occurrence of the global health crisis brought about by the COVID-19 pandemic has forced the education system around the world to consider remote learning. This mode of learning involves the use of advanced technology that entails an interactive learning experience in an online educational setup. This study aimed to determine the benefits…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
Mamolo, Leo A. – Cogent Education, 2019
Supporting the 21st-century learners' instructional needs is a trend of today's educational system. This educational design research aimed to develop a Digital Interactive Math Comics (DIMaC) as an instructional material envisioned to meet these learners' needs to a better understanding of Mathematics concepts. This employed the ADDIE framework…
Descriptors: High School Students, Mathematics Instruction, Secondary School Mathematics, Cartoons
Del Rosario-Raymundo, Maria Rowena – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to explore the use of QR codes as mobile learning tools and examine factors that impact on their usefulness, acceptability and feasibility in assisting the nurses' learning. Design/Methodology/Approach: Study participants consisted of 14 regular, full-time, board-certified LR nurses. Over a two-week period,…
Descriptors: Foreign Countries, Nurses, Telecommunications, Handheld Devices
Mabuan, Romualdo Atibagos – Turkish Online Journal of Distance Education, 2018
Massive Open Online Courses (MOOCs) are dramatically restructuring, reshaping, and redefining the vast landscape of teaching and learning across the globe. With MOOCs' ubiquity, openness, and accessibility, they have become a new platform for teacher professional development. Utilizing a co-constructed narrative inquiry, this paper aimed to…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Tarun, Ivy M. – Journal of Information Technology Education: Research, 2019
Aim/Purpose: There is a huge array of educational technology tools that are now in use today. These tools have changed the way teachers teach and the way students learn. Among the many educational technology tools that are gaining popularity are the online collaboration tools. Online collaboration tools are web-based tools that allow individuals…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Technology Integration
Casem, Remalyn Q. – European Journal of STEM Education, 2016
This study aimed to determine the effects of flipped instruction on the performance and attitude of high school students in Mathematics. The study made use of the true experimental design, specifically the pretest-posttest control group design. There were two instruments used to gather data, the pretest-posttest which was subjected to validity and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Lorenzo, Arnold R. – Turkish Online Journal of Educational Technology - TOJET, 2016
Evaluation is important to gauge the strengths, weaknesses and effectiveness of any activity. This study evaluated the iSchools Project implemented in the Public High Schools of Tarlac Province, Philippines by the Commission on Information and Communications Technology (CICT) in partnership with the selected State Universities and Colleges. Using…
Descriptors: Computer Literacy, Internet, High Schools, Program Effectiveness
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